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WalkerDev

Re: on Friday May 15, 2026 @06:10PM (#48154589)
I have to give all thanks to John, the main dev pushing the eye tracking!

It is demoable currently within the Github and we hope to increase quality substantially with a few people willing to help us make a dataset!

Show HN: Open modular tracking stack for VR/MR headsets (eye, SLAM, FBT, BCI) [video]

https://www.youtube.com/watch?v=QlfCfkzkBB4

My team and I have been building a VR headset + MR glasses platform for the past few years, and one of the biggest challenges has been tracking.A few months ago we started developing a modular tracking stack called Shinra Meisin, focused on:- Low-latency edge processing - Privacy-first architecture - Modularity and hardware flexibility - XR-focused tracking pipelinesThe system currently...

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Re: on Thursday May 14, 2026 @10:49AM (#48136238)
Thank you! John found UnityEyes2 (aleksmcfly) and trained off it alongside some data the main developer for this curated, but we want to use actual captures!

Our goal is to use 40 people to create around 1200 minutes of training footage we can use to make things more robust on some serious hardware! We are going to use around 5 headset models to do this alongside a varied enough demographic to account for ethnicities often ignored with these solutions (Chinese, Japanese, anyone with monolids really alongside pale and dark skin)