UansaS
Re:Tell HN: I picked up knitting while waiting for my AI agent to comp...
on Tuesday October 20, 2026 @08:45AM (#50165516)
I've been making digital art for nearly two decades, I started with MS paint, then tried krita for while, followed by Affinity designer and procreate. With the advent of generative art, I felt compelled to switch gears. I started sketching on paper and I'm now thinking about pivoting to painting with acrylics on canvas.
Re:Ask HN: Vibecoding Follies
on Wednesday October 07, 2026 @11:01AM (#49993800)
I made simple math game (mathabito.com). Not unhinged, but feels pointless in that nobody is going to play it.
Re:Ask HN: What are you working on (non-AI)?
on Wednesday May 13, 2026 @02:55PM (#48125935)
I used claude to rebuild a simple mobile math game I had previously prototyped in GDevelop. the rebuild is ai assisted but the original game had been created entirely in GDevelop with the use of its visual programming.
Re:Ask HN: Which LLM are you using to evaluate your ideas?
on Tuesday May 12, 2026 @07:07AM (#48106581)
I use Claude to brainstorm, then I ask Chatgpt and Gemini to 'stress test' the idea. This process helps me come up with better ideas and then I use Chatgpt or gemini to help me create the right prompts to feedback to Claude and iterate the idea further.
Re:Ask HN: What are you working on? (May 2026)
on Monday May 11, 2026 @10:38AM (#48095602)
I'm working on Mathabito (https://mathabito.com/) - a suprisingly challenging addition and subtraction game. I'm currently testing multiplayer with peerJS, to figure out the best gamelogic. Right now it's a fully functioning single player experience with daily challenge.
Re:Ask HN: What are you working on? (May 2026)
on Monday May 11, 2026 @10:32AM (#48095520)
Great game. I've been mulling over how to make scabble game with a twist, and I think you achieved this beautifully. Congratulations!
Re:Show HN: I built a new word game, Wordtrak
on Wednesday May 06, 2026 @08:42AM (#48035544)
Interesting game. I suggest including a simple how-to-play animation in the main page, something that visually shows the rules/mechanics. Otherwise, there's going to be some friction for people to get into it. Claude can easily do this for you. I did it for my math game, which at launch I thought was super self explanatory, but even the most clever of my friends, had questions about the gameplay, which was easily answered with a visual cue! Having said that, happy to see others making thoughtful little games with Claude. Good luck.