Throwaway0812
Now, I don't agree with what they're doing, but I could easily see something like this happening.
For people who want to get their significant other in shape
If you want to focus on this niche, use the name in your link, stay fit together. You encourage people in relationships to get healthy together. You do that because they're a team, they're partners. They both decide to take up a challenge to improve their health and overall physical fitness.
For example, you create an app that has a 30 day challenge, where it has a daily workout for him, and a daily workout for her. Mix in couple exercises and stretches too, since they would be a great way to bond. It would help them get in shape, and grow their relationship.
If you had one week to sit down with every person in this world, I think that time would be better spent discussing finances, investments and retirement, instead of an introduction to variables, if/then statements, and loops.
Debt, loans, mortgages, interest, investments, retirement plans, etc. These are important things for everyone to understand. When I look around, I think a lot of people would be better off if they had a better understanding of finances, but I rarely look at people and think their lack of programming know-how is holding them back.
I played around for 20 minutes, but I don't think I'll return. It's clear a lot of time and effort went into this game. It's missing the two most important things I enjoy in a game though, it needs to be fun, and it needs to be simple. I'm likely not your target user though, since I've never been too involved in online casino games. Congrats though, I'm impressed at how much is built into this game, and how much you achieved here.
1. It loads up and I'm on the casino floor with some slot machines, blackjack, poker etc. I assume I'm the character that's just standing solo in the room (woman in yellow), so I try to move. This does nothing.
2. I mouseover the games, and they say play slots, or play poker, so I click them, and nothing happens.
3. A box appears in the top left saying create character. I click that, and an error flickers saying the connection was lost.
4. Instantly I'm forwarded to a page that looks like an advertisement for the game, with a big button to play now.
5. Before I can do anything, it forwards to the original loading screen, and I'm back to number one in the casino room.
Chrome...
1. It loads and I actually see other players and their names in the casino room.
2. Similar to above, the buttons do nothing, and should at least have a popup asking me to register.
3. The create character button doesn't display an error, but forwards me to the game advertisement, and then loops back into the game like Firefox before I can click anything.
In both browsers I'm in an endless loop. You should really consider letting the user play for 5 minutes or 10 minutes without needing to register, and then once they're hooked, prompt them to register to continue.
Facebook should obviously be bound to the same laws as everyone else. Which human experimentation laws did they break? Users registered on Facebook and agreed to the terms of service, and how Facebook will choose which stories they view, and analyze their response.
They seem to be following those terms, they were choosing positive and negative stories for feeds, and then analyzing the data to see if users then posted more positive or negative posts in return.
1. '...we may make friend suggestions, pick stories for your News Feed, or suggest people to tag in photos...'
2. 'The News Feed algorithm uses several factors to determine top stories...'
3. 'How we use the information we receive... for internal operations, including troubleshooting, data analysis, testing, research and service improvement.'
This is no different than a television series like I mentioned earlier. You can argue you want the raw footage from a reality television show, and not the heavily edited version designed to manipulate your emotions, but that's not your choice.
I'd think Facebook has even less control, and more difficultly predicting emotions. For example, if Facebook displays a post about Jane having a bad day and losing her job, that's bad news. However, it's difficult to determine how I'll react. It might be comforting for me to know someone else is having a bad day, it might make me angry that Jane lost her job, when I lost my job at the same business the week prior, it might make me happy because Jane is always bragging about her job, and I no longer have to hear about it.
When it comes to a movie, I think there's a lot more control since you write the script and characters from start to finish. Every person in the audience has the same relationship with those characters, and knows them for their entirety. You also have fine grain control over the visuals, combined with carefully selected music. As I said earlier, all of this can lead to a room full of people leaving the theater in tears, so I don't see the difference.
Or, when you say we do at our own will, you mean we make the choice to visit the theater in the first place? That would be no different than making the choice to visit Facebook. If anything, you should be questioning every advertising campaign in existence. They're carefully crafted to evoke a certain emotion, and they work specifically because they can manipulate people. At the same time, people have no choice to view them, they're constantly exposed to these manipulations just by walking outdoors or visiting the store to buy groceries.
You can argue FB relies on user content, but then I can compare that to reality TV shows, and how they'll take real-life footage, and manipulate it to trigger emotions.
For example, American Idol will paint a picture of someone struggling their whole life, and how this is their one opportunity for success after being fired from McDonalds and having their cat pass away. Then just as you're feeling sorry, they light up the stage, and you rejoice. Meanwhile, they forgot to tell you that person had professional training twice a week for the past 10 years, they won two other singing competitions earlier in the year, and live in a beautiful neighborhood, but that doesn't play into the emotions they want you to feel, and that doesn't get you to watch next week.
Or a show like Survivor, and how they'll take footage, and try to fabricate relationships and drama out of thin air. This way you become angry towards one character that'll be in the finale, and are likely to tune in to ensure they don't win.
Why can't Facebook do the same? Why can't they analyze and manipulate user emotions to increase business?
1. Pricing. Do I specify a price? Does the designer give a quote when I ask them for feedback? What's a typical price range? How are payments handled?
2. What's the turnaround time? Should I see feedback in 24 hours? 1 week?
3. What can we expect for feedback? Is there some kind of tiered system, so I'll receive X for $50 and Y for $100? If not, are there any examples of what I'll receive? I wouldn't want to pay $100 for someone to write a short paragraph of generic feedback I could expect anyone off the street to provide in 5 minutes.
I thought I could select a few designers on this site, submit screenshots of my WIP with notes about the areas I'm questioning, spend $50 or $100, and get feedback. When I say feedback, just some brief suggestions, some photoshop scribbles over my work, and links to other work that might offer some inspiration for what I'm trying to achieve. Most importantly, quality designers helping to point me in the right direction.
How this would ideally work in my mind...
I create a request for feedback, and select the designers I'd like to invite (perhaps 10). I choose the amount to invest, say $100. It basically starts a discussion, and any of these 10 designers can jump in, write feedback, post images, talk back and forth, etc. This lasts maybe a couple of days, some designers participate, some don't bother, and in the end, I choose how to split the money between them. So, maybe I give one person $40, and three people $20. Now, that doesn't sound like much, but they could easily give feedback on a dozen requests a day and make a few hundred.
Seems like a win/win situation. It's great for designers because it gives them a break from their typical work, and it's social, giving them a chance to network and chat with other designers in these feedback discussions. Only problem, you'll likely have 1,000 designers trying to signup to provide feedback, and only a few dozen people posting requests.
If you're a couple, double that, $2k/mo will get you a wonderful place to stay. It'll be difficult to build a savings, or to have a few children, but it'll go a long way, and I think it'll highly discourage people from working after graduating.
Now, I don't think everyone needs to work in our society, but that's another can of worms.
I don't understand why the author chooses to single out Yo. Someone took the time to develop something, and others are using it. Congrats to them for providing something of value. The simplicity of the app is inspiring in itself. Who cares if they raised 1.2 million? This is investment money, this isn't 1.2 million sucked out of a charity, or off the tables of families in Africa, this is 1.2 million that someone wanted to invest in a business, and they believe Yo is that business that'll give them a return.
This entire article is complete nonsense. Trillions of dollars are pissed away in this world, and we're going to point fingers at a developer that did nothing but invest some of their free time to contribute a fun social app to the market?
https://hn.algolia.com/?q=Show+HN#!/story/past_month/0/Show%...
Take a look at what's coming out of the HN community. Do we criticize each other here for not solving 'real' problems?
I'm not going to start telling people to stop watching Game of Thrones, because all those man hours are going to waste, and they could be changing the world.
1. They argue the majority of the waste is small particles, and they refer to it as a 'plastic soup'. Are these particles not just larger plastic debris that has decomposed? Wouldn't keeping up with the larger debris help prevent the 'plastic soup' in the first place?
2. Second point, they say the project is too big of a challenge but believe it might work on a smaller scale. I don't think this is a situation where you should think small.
3. Thirdly, they say this will be in the way for boats, and wildlife. The site addresses most of the wildlife concerns because there's nothing to capture wildlife, and it's basically a floating wall. The wildlife can swim under it, or away from it. I'm sure some jellyfish would be floating into it, but it seems like a big improvement over nets. Also, it says their large scale operational test will be 10km wide. That's not exactly disrupting the shipping lanes in the middle of the ocean.
4. Their last points are awful. They say the plastic waste can't be recycled, so it's worthless to pick up, and they close with saying 'cleaning the oceans will never be a solution', and we should instead just reduce the use of plastic.
In short, I have no idea if this thing will work, but watching the videos, it seems like a decent solution that's worth exploring. They seem motivated, and a couple of million dollars isn't much to invest on such a project and team.
I'm a developer, and I've never used Bootstrap in my life, but my favorite aspect of Bootstrap is how it brings a sense of familiarity to the web. Why does every website need a unique look and feel? I'd rather not learn a new navigation or layout a hundred times each day. The internet is primarily about content, and Google should know that more than anyone. However, everyone tries to reinvent the wheel, and when I come across a Bootstrap site, it's somewhat comforting.
Don't get me wrong, creativity is important to some sites, and others are required to go outside of the box to reach their goals. However, they're the minority.
As for not deleting data that you request to be deleted, that's normal practice. I know on every site I run, when someone clicks delete, it flags the content and it's hidden, but remains in the database. Deleted data is still valuable data, and it has a wide variety of uses.