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TheHideout

This sounds like the "idea guy" claiming you owe him money after you do all the work.
Re:Like MS Excel, Pivot tables never die on Thursday October 16, 2025 @11:30AM (#45606623)
Since this article successfully got me to look at an example using their software and get to the edge of their funnel, has anyone used Rill and can comment on its utility vs just using Excel which I already have or something else?
thank you for the transparency in your comment.
Very nice list... I do wonder how much money the author/contributors make by having Tuple's ad at the top of this popular readme file.
Re:How Boom uses software to accelerate hardware development on Tuesday August 12, 2025 @03:00PM (#44880454)
Constraints can very much be dynamic and emergent from complex event chains.
Re:How Boom uses software to accelerate hardware development on Tuesday August 12, 2025 @06:48AM (#44874625)
In standard constraint optimization you know the constraints at compile time. In MDO many constraints are generated at runtime and constantly change as you search for solutions.
AKA they're doing what every other aerospace company has been doing for decades, multidisciplinary design analysis and optimization [0] with simulation in the loop. If you were to ask them how they're leveraging Design of Experiments I bet it'd be met with "design of what?".

[0] https://en.wikipedia.org/wiki/Multidisciplinary_design_optim...

Re:Ask HN: What Are You Working On? (June 2025) on Monday June 30, 2025 @08:30PM (#44429397)
I probably put down at least 100k lines of Rust and made 15 games of varying sizes from small jam games to much larger ones [0], [1].

It seems like everyone just wants to make the next big popular engine with Rust because it's "safe", and few people really want to make actual games.

I also felt like prototyping ideas was too slow because of all the frequent manual casting between types (very frequent in game code to mix lots of ints and floats, especially in procedural generation).

In the end... it just wasn't fun, and was hard to tune game-feel and mechanics because the ideation iteration loop was slow and painful.

Don't get me wrong, I love the language syntax and the concept. It's just really not enjoyable to write games in it for me...

[0] https://github.com/Syn-Nine/galaxion-trade-empire

[1] https://github.com/Syn-Nine/mirrorb

Re:Ask HN: What Are You Working On? (June 2025) on Sunday June 29, 2025 @07:13PM (#44417491)
I made the same little Roguelike game with Raylib in Odin, C3, and FreeBASIC over the last few weeks. [0] [1] [2]

I started on a Zig one and nope'd right on out of that after a few hours of fighting the compiler.

I'm currently working on porting a bunch of my Rust mini-games to other languages. [3]

[0] https://github.com/Syn-Nine/odin-mini-games/tree/main/2d-gam...

[1] https://github.com/Syn-Nine/c3-mini-games/tree/main/2d-games...

[2] https://github.com/Syn-Nine/freebasic-mini-games/tree/main/2...

[3] https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-gam...

Maybe all homework could come in two parts with a 70/30 split in the grade. Everyone gets assigned the first 70%, if their solution trips a plagiarism detector then they are automatically assigned the second 30% of the work. Better yet, it's communicated that it intentionally randomly selects some people for the second part of the work, even if they didn't plagiarize. Like random airport screening.

As long as it's clearly communicated in the syllabus, should be fine. If identical code submissions are so common then everyone should be doing the same quantity of work on average and it shouldn't be an issue if you automatically get assigned bonus problems.

Re:The world of Japan's PC-98 computer on Friday May 23, 2025 @06:09PM (#44077072)
Because hug of death: https://archive.is/iBrYt
Re:Implementing a Struct of Arrays on Friday May 09, 2025 @09:13AM (#43936362)
So, basically it's allowing you to use a struct like you would in OOP, but get the array benefits of ECS when that struct is in a vector?
Agreed, if you aren't using Monte Carlo methods in your algorithms then your problem probably isn't hard enough, or your solutions are fragile to variance.
Re:Statistical Formulas for Programmers (2013) on Thursday March 13, 2025 @05:52PM (#43357587)
FYI, using this stuff without understanding Test Power is dangerous and can lead to making bad decisions with false confidence.
Re:Age and cognitive skills: Use it or lose it on Thursday March 06, 2025 @10:57AM (#43281657)
Good luck! I'm over 40 and just had my midterm for General Linear Models (statistics + linear algebra).

This YouTube playlist was invaluable for me: https://youtube.com/playlist?list=PLmM_3MA2HWpYYo7QExaRvor_u...

> Threads is a speculative television drama which portrays the run up to and the aftermath of a nuclear missile exploding over a British city.
Re:Using a list to manage executive function on Friday August 16, 2024 @03:32PM (#41269567)
Every day I make a list in a long running text file. I typically copy the previous day and modify it.

  \\ [date]
  need
  - things that absolutely have to be done today
  really should do
  - things that I really should do today
  should do
  - other things I should do to get ahead / stay on top of
  want to do
  - what I actually want to do today if possible
  concerns
  - things that I'm currently concerned about (to help me resolve them without losing focus)
  one thing
  - I'm going to do this one thing for 3-4 hours straight today
Re:Ask HN: Alternatives to the Pomodoro Technique? on Monday February 12, 2024 @03:17PM (#39349862)
There is this idea of thinking fast and slow aka the hare brain and tortoise mind. I use the active time for the hare (fast thinking), and the break time for the tortoise to pass up ideas from the subconscious (slow thinking).

I've been using pomodoro for many years. Not continuously though because I find that my productivity level is extremely high while doing it and I start to get burned out because the intermittent breaks are not enough.

You might be interested in something called the domino technique to help with getting started / getting into flow. Basically you do something that is difficult but short that you can do to get a meaningful psychological "win" in a short period of time (5 minutes) to kick start your motivation / flow. I would post a link but I don't have a good reference on hand.

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