TRcontrarian
Almost everyone has read or heard of Ready Player One (2011), which contains extensive descriptions of its own corporate dystopic metaverse, albeit one that I find insufferably cliche and unoriginal.
Metaverse descriptions are descended from the first cyberspace descriptions in Neuromancer (1984) which is a beautiful book worth a read.
I was only willing to try it out because I had heard it mentioned [0] on CGP Grey's cohosted podcast, Cortex, in the episode they did on productivity software subcultures. Specifically I think CGP Grey was saying he didn't "get" Obsidian but had observed a fanatic fanbase around it of people who thought it was god's gift to note-taking because it represented the links between knowledge in a unique way. Apparently I'm one of those people because I went from installing it for the first time to writing all my new thoughts down in it in the space of 3 days.
I suspect the real reason I liked Obsidian right away is that long ago I used Microsoft Onenote as a freeform notetaking app to just spew unrelated thoughts into that I could organize later. Onenote's interface was good, but there was no way to port those notes in an exportable format to a new computer when the one with a Onenote license died.
[0]https://www.reddit.com/r/CGPGrey/comments/ihkqjp/cortex_105_...
This information applies to the Italian honeybee subspecies kept in captivity (Apis mellifera ligustica) - the OP's article is about the african lowland honeybee (Apis mellifera scutella). The different honeybee subspecies are interesting: italian bees are nonaggressive, russian bees are hardy, etc.[2]
There's nothing special about workers having offspring either. When a honeybee queen gets old or weak, brood pheremones stop being able to suppress worker reproduction (worker policing fails [3]), and there are workers running around laying eggs in brood cells. Because workers have never mated with a drone, all their eggs are unfertilized and therefore hatch into drones [5]. This south african subspecies with a self-cloning female worker is really something unusual and unexpected, since those females should only be able to lay haploid eggs.
[1] https://en.wikipedia.org/wiki/Drone_(bee)
[2] https://www.perfectbee.com/learn-about-bees/the-science-of-b...
[3] https://en.wikipedia.org/wiki/Worker_policing
In contrast, every regular marijuana user I've known long enough to form a judgement about their habit is very inoffensive to the people around them. It doesn't seem to bleed out into their work and emotional lives as much.
The evidence doesn't support marijuana being more dangerous than alcohol. https://en.wikipedia.org/wiki/Drug_harmfulness#/media/File:D... Alcohol is moderately more habit forming, and several orders of magnitude more dangerous.
It actually surprised me that you can buy uranium glass online on ebay or etsy. It's not controlled or anything, and there are some very weird old curios manufactured last century. (https://www.ebay.com/sch/i.html?_from=R40&_trksid=p2380057.m...). I bought a tiny little salt cellar this way once the desire to own something radioactive overcame me.
NileRed even made a video of manufacturing his own uranium glass https://youtu.be/RGw6fXprV9U?t=1048
[1] https://darktower.fandom.com/wiki/The_Dark_Tower_Series [2] https://stephenking.com/darktower/ [3] https://www.forbes.com/sites/forbes-personal-shopper/2021/02...? [4] https://stephenking.com/xf/index.php?threads/which-king-book...
Epee fencing, on the other hand, uses a heavier, stiffer sword, so when you poke somebody it can bruise.
Sabre fencing is the third modern fencing style, and allows you to score points with the blade (slashing) instead of just the point as with foil and epee. I've never done it but have heard it is the most physical style of the three.
This photo is of an epee match, but displays the still considerable flexibility of the weapon and the electrification wires that trail behind each combatant. https://en.wikipedia.org/wiki/%C3%89p%C3%A9e#/media/File:Fin...
I am disappointed to see ideas that have failed to deliver for a decade like drone delivery (https://www.cbsnews.com/news/amazon-unveils-futuristic-plan-...) and 3D printing (https://www.economist.com/briefing/2011/02/10/the-printed-wo...) have a very long buzzword shelf-life, presumably because they are enduringly futuristic. First principles should tell us that most manufactured goods will never be 3D printed. There are entire fields of engineering dedicated to manufacturing processes, because the final material properties and cost of an item are affected by things like cooling rate, grain orientation, surface finish, tensile strength, and tolerances. 3D printing is another tool in the toolbox, not a replacement for the toolbox. I personally find them useful for ideation, but useless for creating finished products. It is worth considering that the entire market for 3D printers consists of rapid prototyping and Etsy knicknacks, and that it has been saturated.
My problem with this ruling isn't that it clashes with my instincts, it's that it will continue to be enforceable halfway through the century.
1) Grindfests - e.g. Old school runescape, black desert online, korean mmos, classic wow, destiny 2, warframe. Motivation is collection of perfect sets of equipment and special items that prove account status.
2) Social Simulators - World of Warcraft (shadowlands), most mmos,Eve Online, roblox, vrchat. Motivation is that "people are doing something and I want to be a part of it."
3) Competitive Loops - Pubg, Apex legends, fortnite, overwatch, Call of Duty, League of Legends, Starcraft 2 ladder, most shooters and arena games. Motivation is competitive instinct, satisfaction if you win/get kills, frustration if you don't and resolve to play another and turn it around.
(Disclaimer: there's a lot of overlap between groups, most mmos are both social simulators and grindfests, many arena competitive loops are social games sometimes. I tried to categorize by primary motivator.)
Grindfests and competitive loops are fundamentally wastes of time, but they will always give you what you're looking for. Bored on a Wednesday night? Might as queue up mid or farm zulrah. There is obvious gender disparity between each category and the general population, and disparity between categories as well- women play social simulators, but competitive loops are usually over 90% men. Often closer to 99%. Social Simulators are only usually wastes of time, because the expectation of anonymity on the internet means you'll usually never leverage those social networks you're building for real value. In the case of people still building social skills, or isolated and looking for camraderie, these games do add value.
This is all to say that problematic video games are successful because they scratch behavioral itches many people want scratched. In that way, I'm almost uncomfortable calling them problematic. Sure, a 22y/o would ideally be spending his evenings on side projects. What fraction of his spare time is that a realistic expectation if he could be doing virtual competitions with friends or strangers? I wouldn't begrudge a retiree to play a competitive loops 6 hours a day, I look forward to doing that myself in the old folks home, but I'm much more comfortable condemning someone in the prime of their life because of higher opp. cost. Bear in mind that HN is not a representative sample, and the majority of humans waste all their free time anyway, if 'waste' means 'suboptimal use carrying nonzero opportunity cost'. Is this different from any other generation's opiate of the masses? My friends don't watch football but they do talk about doublelift retiring.
One other fascinating thing about EVE is that it has extremely slow server ticks - one full second, which would be unthinkable in any other online game I've played. Partly because it's very old (2003), partly because it's unsharded and every player on the globe from Australia to Germany is playing in the same persistent universe, in the same servers in London, and having high ping to the server isn't as noticeable.