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Sportinger

Show HN: Update on my media editor in browser no back end

https://www.masterselects.com

hi HN,5 months ago i posted ( https://news.ycombinator.com/item?id=46959456 ) an early stage of a video editor in the browser, not relying on a cloud backend. I wanted a solution for myself to not only edit videos, but bring my full adobe, ableton, blender workflows inside one browser application. Important for me is that almost everything is running in realtime, leveraging the GPU of the users...

( Read More... | no comments | 2 points | on HN )
hey hi.

i did the same masterselects.com

Re:Show HN: Browser-based video compositor built on WebGPU on Wednesday February 11, 2026 @05:53PM (#46982394)
thanks alot. clippy kill switch is implemented. I try to make a "native helper" version better to handle diffent codecs besides webcodecs
Re:Show HN: Browser-based video compositor built on WebGPU on Tuesday February 10, 2026 @10:12AM (#46960754)
linux vukcan also working :)) (tested on arch by the way)
Re:Show HN: Browser-based video compositor built on WebGPU on Tuesday February 10, 2026 @10:11AM (#46960731)
true. but firefox has not implemented webgpu fully yet :(

Show HN: Browser-based video compositor built on WebGPU

https://www.masterselects.com

GitHub: https://github.com/Sportinger/MasterSelectsI built this Browser-based video compositor with a GPU-first architecture. No Canvas 2D in the rendering path — video textures go in as texture_external (zero-copy), compositing runs through a ping-pong WGSL shader pipeline, and export captures frames directly from the GPU canvas via WebCodecs.39 GPU effects, 37 blend modes, nested...

( Read More... | 5 comments | 4 points | on HN )