Skoofoo
Skoofoo on Hacker News
Microsoft is trying to monopolize an industry? Stop the presses!
I wish Microsoft never entered the video game industry in the first place. They made it worse for everyone for their own profit.
One of my favorite aspects of Ruby is that everything is an object with methods. Adding global operators/functions like this would only complicate the language.
> But we also -- perhaps more often? -- ask questions like "Is this item part of this group?" We are asking a question about the item.
Here we are actually asking the group a question about itself. An item would not know a group's contents.
Tools don't necessarily become less useful with time.
Ruby is duck-typed, so it is advantageous to write code and tests that are not tied to classes at all.
http://www.poodr.com/ goes in-depth about this.
SEEKING WORK - remote
High-quality custom web apps. Effective interface design, good code w/ Ruby on Rails, emphasis on agility, long-term provision of maintenance.
http://bytesofmight.com
You can achieve this effect in any common language with a Makefile.
Early on I took a close look at Pixi.js, though it turned out to not be the right fit for the project. However, it is planned for Yeah to have an interchangeable WebGL renderer at some point, similar to Pixi.js and Three.js.
I think that this framework will be ideal for sprints like Ludum Dare.
Please do write about any questions, suggestions, issues, and bugs via GitHub issues, or to my personal email: [email protected]
Thanks, I did not catch that before. I hope that the confusion will subside after Yeah becomes more well known.
Gosu is a library that provides the basic building blocks for a video game, while Yeah is an opinionated framework designed to be fast to build games with. It is similar to Sinatra vs Ruby on Rails.
A major feature of Yeah is a Processing/HTML5 Canvas-like drawing API. http://rdoc.info/github/yeahrb/yeah/9f065a6/Yeah/Display
Yeah is in early development; more time-saving constructs and functionality are in the works (animated sprites, collision detection, touch controls, etc).
Yeah compiles to JS now, though it is platform-agnostic - in the future it will also compile into PC executables and mobile apps.
Author here. Make sure to check out the examples and docs! This is alpha-stage software, but there is roughly enough functionality to build a complete modern video game.
Please ask me any questions you have! Feedback is appreciated.
Posted by
Skoofoo on Monday August 18, 2014 @02:15PM
from the show-hn dept.
Posted by
Skoofoo on Monday August 18, 2014 @12:36PM
from the show-hn dept.
Posted by
Skoofoo on Monday August 18, 2014 @10:43AM
from the show-hn dept.
Posted by
Skoofoo on Wednesday July 09, 2014 @01:39PM
from the medium.com dept.
I thought I knew how to write good Ruby code, but then I read "Practical Object-Oriented Design in Ruby".
http://www.poodr.com/
Posted by
Skoofoo on Saturday April 19, 2014 @10:48PM
from the xprogramming.com dept.
Have been going through those to learn how to build out the rendering for my game framework. Awesome stuff! Your tutorials have saved me a lot of grokking time.
You have to drop down to JavaScript at some point, though in practice you would not write this much JavaScript mixed with Ruby in an app. The joy of using Opal is having the JavaScript wrapped away in a module, letting you use pure Ruby for your app.
The author used a lot of JavaScript here, likely for teaching purposes, but he could instead have used pure Ruby to interface with canvas using opal-browser. https://github.com/opal/opal-browser/blob/master/opal/browse...
Posted by
Skoofoo on Thursday April 03, 2014 @06:56PM
from the adomokos.com dept.
One option is building an open source framework to be the base for your commercial projects. Rails and Django started this way.
What XChat does is charge for the official Windows binary[1] while being open source. I think something like this would be a good option for Zed.
[1] http://xchat.org/windows/
Posted by
Skoofoo on Monday March 31, 2014 @04:15PM
from the mike.filespanker.com dept.
The game's physics, visuals and sound actually seem to be thoughtfully designed. It has an open yet secluded feel that can be compared to Minecraft or other historically successful games.
The issue is that JavaScript is being given a larger load to carry than it was designed to hold. We need to upgrade to using Ruby with Meteor-esque frameworks, and fast.
The best markdown editor for me would be a minimal web app (vertical split, implicit URL generation, no settings). There is no particularly good solution for efficiently writing and sharing Markdown notes.