SeriousGamesKit
SeriousGamesKit on Hacker News
By far the best has been 'Managing the Design Factory' by Donald Reinertsen, which I strongly recommend to software engineering managers. I really appreciated the exploration of how organising teams and tasks impacts development speed, cost, performance and unit cost in different ways. Even though it was written in the 90s, I don't think I've seen as good a discussion on how architectural decisions impact corporate strategy.
Show HN: A search engine for jobs using game dev skills
https://seriousgamesjobs.com/Search/Jobs/unreal-jobs-usa.html
For the past few years I've been working at building seriousgamesjobs.com into a resource for job seekers with Unreal, Unity, Godot and other game development skills to find work beyond entertainment.I'm working on a revamp of the site and would appreciate any feedback from anyone either trying to hire or get hired in this niche.What are your three biggest problems right now, and does...
1. If you are looking to create custom visuals as a service, I'd suggest creating a specific page on your site which outlines what you offer and ideally some testimonials from VJs or clients who have used your service.
2. I wonder if there's a line of business in creating slick motion graphics for business conferences which could compliment the custom visuals work? I had some gigs creating AR visuals for pitches and presentations a while back.
3. On the subject of networking, my experience has been that regularly doing lunch/coffee with other creatives is valuable for generating business- so long as you can clearly state what you do and what kind of client you're looking for in a way people can remember when they come across it. If you do everything and you're looking for any client, people won't necessarily let you know when they find someone relevant to introduce you to.
All the best!
While the solution was interesting, the background research revealed that not only was the river I was concerned about significantly less polluted than nearby ones, the source of the pollution was actually known- agricultural runoff from hundreds of farms. This would become a somewhat depressing theme- the problems were actually well understood, the solutions long available, but the actors with agency over the problem have chosen not to act. Through this lens, the sad revelation was that these issues which appeared to be technical were actually purely political.
It's kicked off a broader fascination with perverse incentives. I can recommend David Graeber's 'Bullshit Jobs' to speak to another aspect of this problem. In terms of the high-wire act of political influence around ecological decisions within major engineering projects, I'd suggest 'The making of an expert engineer'.
I do still think there's a significant amount for engineers to contribute. I'm often surprised to see and hear of solutions built by software engineers with little or no regard to operational cost, and I suspect the same is true of energy efficiency. Nowadays, I try to bias towards lightweight, shared cloud resources to deliver my projects. I think that Stripe's goal of shaving off some percentage points off the world of e-commerce to kickstart a market for atmospheric carbon removal is absolutely worth a go. And I'm still fascinated by engineering megaprojects for cleaner energy distribution, such as the Sun Cable.
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The myth of US-style 'credit score' requiring a history of card use does persist here though, and I've known several people who have had to close one or more credit cards in order to get their mortgage approved.
Location: Melbourne, Australia
Remote: Yes (hybrid/in-office from Melbourne also OK)
Willing to relocate: No
Technologies: Unreal Engine, Unity, Azure, Node, Javascript/Typescript, Python, ML/AI
Résumé/CV: https://www.linkedin.com/in/christopher-kit-mackenzie-52a2b1b9/
Email: (On request- please reach out via my Linkedin above)
Hi! I'm Kit, and I'm a generalist full-stack engineer with experience delivering projects for FAANGs and across games, simulation, cloud and AI/CV since 2011. I've worked both as an IC and as an engineering leader, and I'm currently open to full or part time contract roles from Melbourne.I think some of this is purely cultural, insofar as startup tech companies see other startup tech companies do this and want to emulate as a kind of legitimacy-builder. I can attest that making custom shirts/hoodies for your team can actually be more fun and morale boosting than it might seem before you do it.
It's very cheap to produce merch compared to the money you might spend on conference attendance, which is another early sales/marketing driver for young companies- if you're spending tens (or in some cases hundreds) of thousands of dollars setting up booths or flying internationally to be somewhere, what's another couple of hundred to give your logo a bit more visibility?
One thing which isn't widely known is that some popular alternatives to swag i.e. food or coffee giveaways are often strictly controlled/monopolised by convention centres- so you'll often be forced to use their services, which can run into many thousands of dollars.
From my perspective as an attendee, the disposables do get really tiresome. I've joined the ranks of the business-card-free and don't think I'll move back. I'd like to see more eco-friendly manufacturing for this space, which probably starts with moving away from plastics and towards more paper. I do appreciate T-shirts and hoodies I've collected and wear even the old ones to this day.