OatmealDome
There's some past discussion in this PR, where we made a change to automatically install the runtime DLLs but ended up reverting it: https://github.com/dolphin-emu/dolphin/pull/11068
(this is based off my own recollection of what others have told me, it might be out of date or wrong)
[0] https://www.apple.com/newsroom/2023/11/apple-extends-emergen...
The update in this new article is that they have determined that a memory chip has gone bad.
I submitted a DMA interoperability request for JIT recompilers, but Apple denied it on the grounds that it doesn't fall under Article 6(7) for "multiple reasons", including that JIT is only used by web browsers on iOS.
Apple denied it on the grounds that it doesn't fall under Article 6(7) for "multiple reasons". One such reason they gave is that JIT is only used for web browsers on iOS.
Not true. They were only distributing "early access" builds of the emulator there.
That being said, Nintendo has started using an in-house replacement system called "NPLN" in some of their more recent titles. Some examples include Splatoon 3 and Pokémon Scarlet/Violet. (They've shown no indication of converting older titles to the new system, however.)
Apple: Understanding iPhone 12 and SAR testing in France
The thing that gets me about OP's remark is that pannenkoek2012 himself made a YouTube comment in 2013 asking how to make Mario kick in the air without pressing the A button to jump. [0]
Everyone has to start somewhere.
That being said, like other lines from this video, it's definitely become a bit of a meme in the community.
There is no circumstance in which Nintendo remotely bricks your console.
When you get banned for cheating, you are banned from that specific game's servers.
When you get banned for installing pirated software, you get banned from all Nintendo Switch online services. The console can continue to be used fully offline.
Like many other gaming consoles, you can only run software that is approved by the manufacturer on it. To run your own software ("homebrew"), one has to exploit flaws in the OS and use them to remove these restrictions. One side effect of homebrew is that it often leads to piracy of approved software.
One of the most common step-by-step guides that help users install homebrew uses an exploit called Bannerbomb3 to run the installer. [0] By inserting a malformed DSiWare application onto the SD card, the System Settings app can be crashed in such a way that facilitates arbitrary code execution. The loaded program is then used to install custom firmware.
In March 2023, Nintendo shut down the eShop, the digital software storefront for the Nintendo 3DS, effectively ending most support for the console. After this happened, many people started advocating homebrew-ing 3DSes to allow pirated software to be installed on them, since purchasing software digitally could no longer be done.
Now, 2 months later, Nintendo has decided to issue a firmware update that patches the Bannerbomb3 exploit, preventing new 3DS systems from being homebrewed in this fashion if they are on the latest firmware. (It should be noted that there are many, many more exploits for the 3DS [1], so I'm not sure why they've decided to fix this exact one.)
All evidence currently points to them simply using the format (possibly because they hired an iNES developer way back in the day), not them selling you pirated ROMs.
For one, none of Nintendo's ROM files match any pre-existing ROM files you can find on the internet. [1]
During the gigaleak (an event where Nintendo's internal network was breached and many files were stolen), it was found that Nintendo has a vast archive of master ROMs that they pull from whenever they need to re-release a classic game. While they may use community-dumped ROMs for internal testing, they are highly insistent that they ship their own original copies in retail products. In fact, it was even found that they had a tool to convert from their internal format for storing NES ROMs (CHR and PRG ROM data stored in separate files) to the iNES format. [2]
[1] https://www.reddit.com/r/emulation/comments/uaszvp/no_ninten...
[2] https://luigiblood.tumblr.com/post/682410911082921985/no-nin...
That being said, the prices in the shop are quite expensive from what I've heard from people who play the game.
[1] https://twitter.com/mariokarttourEN/status/15655858873035325...
A bunch of first-party Nintendo Switch, Wii U, and 3DS games had a buffer overflow bug in a shared netcode library ("enl") which can be exploited by a remote attacker just by connecting to them in online play.
Affected titles included Mario Kart 7, Mario Kart 8, Mario Kart 8 Deluxe, Splatoon, Splatoon 2, Splatoon 3, ARMS, Super Mario Maker 2, and Nintendo Switch Sports. (The Wii U games remain unpatched.)
This was done because the 3DS and the Switch are similar in some ways (for example: the Switch OS, Horizon, is a rewritten version of the 3DS OS).