NeomCD
Re:Show HN: My first startup, Cubical Drift video game studio
on Saturday February 22, 2014 @12:20PM (#7282715)
Not every actual cards can display the billions of blocks we want to display. So we needed to create specific algorithms to reduce the number of blocks to display without "cutting" the viewing distance.
This means that from every point in the system solar you will see every planets, allowing you to know where to go.
Re:Show HN: My first startup, Cubical Drift video game studio
on Saturday February 22, 2014 @10:44AM (#7282372)
We see this game more like a rpg than a pvp game, the first gaming hours will be dedicated for discovery. When the storyline is finished then players will surely start "pvp".
Re:Show HN: My first startup, Cubical Drift video game studio
on Saturday February 22, 2014 @10:42AM (#7282366)
Thanks,
Multiplayer will depend on players in fact, if they want to "divide" the planets by face. We see pvp more like "each faction on each planets and be prepared for invasion!"
Re:Show HN: My first startup, Cubical Drift video game studio
on Saturday February 22, 2014 @10:34AM (#7282331)
Indeed, the early "demo" (we call it alpha) will be playable by contributors few months after our crowd funding campaign.
"Non Contributors" will have to wait for the final product.
Re:Show HN: My first startup, Cubical Drift video game studio
on Saturday February 22, 2014 @09:20AM (#7282104)
The dev team has 9 years of developing experience. One of us has 4 years of experience in gaming development.