MrPhilGames
Re:Show HN: Deep Hollow – A survival game where your AI runs your fort...
on Friday March 27, 2026 @12:21PM (#47544742)
It doesn't need to keep memories, the end points give the AI everything it needs.
Re:Show HN: Deep Hollow – A survival game where your AI runs your fort...
on Friday March 27, 2026 @12:21PM (#47544733)
Awesome! Have fun! I'm very open to feedback and ideas to improve the experience!
Re:Show HN: Deep Hollow – A survival game where your AI runs your fort...
on Friday March 27, 2026 @10:44AM (#47543243)
Thank you! I think it's fun. It still a WIP. I want to improve the partnership feeling of the game. Right now it can feel more narrative at times.
Re:Show HN: Deep Hollow – A survival game where your AI runs your fort...
on Friday March 27, 2026 @10:43AM (#47543234)
I've mostly played with OpenClaw running Chat GPT, but a little with Claude. I haven't really noticed a difference, other than Chat GPT didn't set itself up to automatically checkin, I had to tell it too, but Claude did it without prompting.
Looking for Resources on Agentic Coding for Game Development
Hey fellow devs, I’ve been exploring Agentic Coding — the idea of giving AI agents goals rather than tasks — and I’m curious if anyone here has applied this to actual game development, either in tooling or gameplay. Think Claude, GPT, or similar LLMs acting less like autocomplete and more like a junior engineer that plans, reasons, tests, and even iterates based on broader goals you give...