Matetricks
Moore's Law for AI Agents
Crossing the uncanny valley of conversational voice
LangChain Releases LangSmith
Why the Ukraine Crisis is the West's Fault (2014) [pdf]
Pioneer 3.0
Totally understand the concerns here around being at the whim of the publisher, and previous companies have been blindsided by changes in how companies like Blizzard decide what is and isn't allowed on their platforms. Interestingly, YC has had a few of these companies go through similar experiences but I think they still think there's something to be built in this space.
For what it's worth, I think this is a good idea that's going to run into similar issues, regardless of what safeguards are put in place to avoid stepping on the publishers' toes. I'm sure there are some learnings from talking to Ivan or James from the last two YC companies that tried to do this. Also happy to share some more of my thoughts :)
A Dark Room – minimalist text-based game (2013)
Nuro launches the first unmanned delivery service
Kite telemetry code in Sublime package SideBarEnhancements
We were tackling the adaptive learning problem by creating tailored curricula. The plan was to move outside of chess to other subjects as we grew, but we found monetization to be very difficult.
When we were fundraising, instead of having us do a regular pitch he took me to an event where Peter Thiel was giving a talk about his new book. We were a chess education company, so he thought it would be good for us to talk with Thiel as he's a chess master himself.
He didn't end up investing in us but my experience with him was much more memorable than any of the other meetings we had while fundraising.
Congrats on the launch!
As to your second point, an issue with how computer chess affects the modern scene is how playing the "best" move in any given position isn't representative of how humans play. Humans carry out plans and evaluate positions to the best of their ability, but the heuristics and procedure they use aren't the same as a computer's. For example, Karjakin didn't prepare for his match against Carlsen last month by playing a bunch of games against Stockfish. Rather he probably analyzed Carlsen's past games and opening choices to come up with a strategy.
I do think you can come up with a way to prepare against individually known opponents by identifying weaknesses programmatically. You can model a human's approach to playing chess as a distribution of parameters (material, king safety, pawn structure, etc.) that take in the current position and return the best move. You also have Stockfish's evaluation which returns the "best" move. With this, it's possible that you could use build a neural network that learns to play very similarly to a certain player by using their past games as a training set and comparing the chosen move to Stockfish's move. The network could learn to mimic the heuristics that the human individual uses to make decisions and playing against this new AI would be great practice for preparing against specific opponents.
This is pretty interesting, but I'm not sure if it fully captures all the nuances of what a surprising move is. You might be able to classify a move as tactically surprising if it becomes clear after depth 7 that the ending position is favorable. However, in my opinion truly surprising moves are ones that carry plans that I haven't even considered. Hence, this methodology doesn't capture moves that are positionally surprising as there wouldn't be such a drastic change in evaluation at different depths. I'm not sure where you would start to figure that one out though :)
That being said this is really cool work!
NBA Highlights – Search for video of NBA plays
I'm pursuing the certificate right now and the courses have been great so far. Princeton's known for having a rather theory-heavy approach in their quantitative classes but I've found a good balance with applications in some of the classes (COS 424, COS 402).