Kerbiter
Re:OpenSCAD is kinda neat
on Saturday December 20, 2025 @07:59PM (#46341250)
You don't necessarily need to buy Fusion, it has a well hidden free tier for personal use, just gotta dig on the site a bit.
Re:America's future could hinge on whether AI slightly disappoints
on Wednesday October 15, 2025 @04:50PM (#45598249)
Can't even understand whether you're being ironic or not.
Re:Playing “Minecraft” Without Minecraft (2024)
on Saturday September 20, 2025 @06:35PM (#45318215)
> The only major thing Bedrock has right now that Java doesn't is the new stock shaders, but I assume that is coming to Java soon.
RealismCraft 2.0 would like to have a word with you. And it's paid.
Re:I Ditched Docker for Podman (and You Should Too)
on Friday September 05, 2025 @09:48AM (#45138550)
Fedora is rather aggressive in pushing Podman. They have their Cockpit control panel for Fedora Server, and they've simply made the Cockpit Docker plugin unavailable when it was working fine, because "use Podman integration plugin instead".
Re:I bought a £16 smartwatch just because it used USB-C
on Saturday August 09, 2025 @05:53AM (#44845267)
I dunno mate, I've bought a very popular 60W soldering iron for like 2.5 USD. It has a ceramic heater and a knob to adjust the temperature, the default tip it came with is great, and it's also easily disassemblable. It's far better in quality than anything I could've bought locally for the same price.
Re:Microsoft is open sourcing Windows 11's UI framework
on Sunday August 03, 2025 @02:03PM (#44778401)
I disagree, WPF is quite good to use, and WinForms approach to keeping UI as code is quite moronic. I would say WPF is where it should've stopped.
EA releases source of and adds workshop to multiple Command and Conquer titles
Re:Users don't care about your tech stack
on Saturday February 22, 2025 @09:41AM (#43139305)
How long are we gonna be getting those patronizing pieces of advice from people who figured out something based on their experience, made wrong conclusions, and are now eager to "teach" others?
Re:ElevenReader by ElevenLabs
on Wednesday February 12, 2025 @10:20AM (#43026224)
Would've been great as a TTS component that could be installed and used in existing e-readers.
Re:ElevenReader by ElevenLabs
on Wednesday February 12, 2025 @10:19AM (#43026213)
Would've been valid if TTS was, indeed, art, but it's not. Audiobooks won't be able to replace TTS in e-readers just because they need to be produced first. And I don't think my mom would be able to find an audiobook of all the Russian books, or, especially, articles she's reading, and especially synchronise it with the actual book in her reader app.
Re:OpenRA – Classic strategy games rebuilt for the modern era
on Saturday January 25, 2025 @05:15PM (#42825445)
I thought constant reposts of the same thing are not allowed on HN.
Re:OpenRA – Classic strategy games rebuilt for the modern era
on Saturday January 25, 2025 @05:14PM (#42825428)
Rusted Warfare
Sanctuary
Tempest Rising
Re:KAG – Knowledge Graph RAG Framework
on Monday December 30, 2024 @12:58PM (#42551748)
Somehow the first time I see such pop up in my feed. Glad that someone (judging by the comments that is not the only one project) is working on this, of course I am rather far from the field but to me this feels like a step in the right direction for advancing AI past the hyperadvanced parrot stage that is the current "AI" is (at least per my perception).
A retrospective on making a map editor and a big campaign for classic C&C games
Re:U.S. House Subcommittee releases comprehensive Covid-19 pandemic re...
on Thursday December 05, 2024 @11:49AM (#42329861)
Funnily, Democrats released a rebuttal report on their own:
https://oversightdemocrats.house.gov/news/press-releases/ran...
U.S. House Subcommittee releases comprehensive Covid-19 pandemic review [pdf]
Re:OpenTTD is an open source simulation game based upon Transport Tyco...
on Wednesday December 04, 2024 @06:04AM (#42316365)
(It's not a reimplementation, it's a different thing that is asset-compatible with the originals. The gameplay, the balance, the engine are different, and the name of OpenRA is not fairly claimed IMO.)
Re:Show HN: Phobos – an engine extension for Red Alert 2: Yuri's Revenge
on Thursday September 26, 2024 @10:21AM (#41658732)
The bugfixes you said are not really something fixed by Phobos, IIRC those can be fixed using INI editing.
Without modifying the game some occassional bugfixes are applied anyways. Among those are elevation overshooting bugfix (not very visible ingame because of artillery not using arcing projectiles in vanilla), some units "dying" multiple times because of damage applied to them during dying, maybe some else.
This is like 2% of Phobos though. As said, this is mostly a tool for modding, so to use most features you need to modify the game's INI files.
Re:Show HN: Phobos – an engine extension for Red Alert 2: Yuri's Revenge
on Wednesday September 25, 2024 @08:23AM (#41646568)
Hopefully there will be in future. But for now the docs do have fancy GIF illustrations of Phobos features used, which is the closest you can get.
Re:Show HN: Phobos – an engine extension for Red Alert 2: Yuri's Revenge
on Wednesday September 25, 2024 @04:43AM (#41645212)
Basically it patches bugs found in the original game and provides new engine features. RA2YR engine is not like modern game engines, you don't have a scripting language, everything is configured via config files without the need to code, hence modders can't implement custom game mechanics apart from what the engine provides. For example, per-unit shields with additional HP and different armor were not possible to do, with Phobos it is possible.
Show HN: Phobos – an engine extension for Red Alert 2: Yuri's Revenge
Re:Flecs v4.0 Is Out
on Sunday July 14, 2024 @05:59AM (#40959962)
Uhh it's not really new, I think it's been around for like 20 year-ish? Flecs though does bring new stuff to the table, for example relationships, which all the other ECS implementations do not.
Re:Show HN: Resurrecting a dead Dune RTS game
on Sunday July 14, 2024 @04:39AM (#40959713)
This is how we avoided COM registration for Blowfish in YR, maybe this well help you.
https://github.com/Phobos-developers/Phobos/blob/develop/src...
Re:Show HN: Resurrecting a dead Dune RTS game
on Sunday July 14, 2024 @04:08AM (#40959601)
That's a great writeup and a great effort! Perhaps we could integrate with your efforts at CnCNet somehow. Come hang out with us on CnCNet :)