JayOtter
JayOtter on Hacker News
This is super cool - always had an interest in synths but they're so intimidating, a tutorial sounds perfect. Bookmarked!
Posted by
JayOtter on Wednesday September 30, 2026 @11:47AM
from the shad.design dept.
Posted by
JayOtter on Saturday September 12, 2026 @07:42AM
from the joelotter.com dept.
Posted by
JayOtter on Sunday December 14, 2025 @08:00AM
from the joelotter.com dept.
Thanks for this, super useful. I'll update the post accordingly.
Posted by
JayOtter on Saturday August 31, 2024 @08:41AM
from the joelotter.com dept.
Posted by
JayOtter on Monday August 17, 2020 @06:29AM
from the joelotter.com dept.
Posted by
JayOtter on Thursday January 17, 2019 @12:08PM
from the github.com dept.
For anyone interested in making little games in Golang, Termloop[1] is a terminal-based engine (though it uses text to render rather than this iTerm-specific feature).
[1] https://github.com/joelotter/termloop
My instinct would be that it'll be just inherently nicer to use in a statically-typed language.
Posted by
JayOtter on Thursday December 08, 2016 @11:26AM
from the medium.com dept.
Currently, yeah, just JS. It's aimed more at non-technical folks - the "clever graphing" stuff should work without writing much code, if any.
Posted by
JayOtter on Thursday December 01, 2016 @12:12PM
from the medium.com dept.
The idea of supplying a spec to transform arbitrary data is interesting to me. I did one in JavaScript called Reshaper[1], and then hooked it up to a library wrapper called Smolder[2].
The result was a sort of system whereby data going into a function would be automatically 'reshaped'. It worked well as a proof-of-concept, but obviously was too fragile for most uses (though it's used in the automatic graphs in Kajero[3]).
The difference here seems to be that the spec defines the actual transformations, rather than just the desired final structure.
[1] https://github.com/joelotter/reshaper
[2] https://github.com/joelotter/smolder
[3] https://github.com/joelotter/kajero
There should be tooltips on hover already. :) Best of luck with your project!
Agreed, this would be excellent. I'll look into it. Thanks!
I saw, actually! Worth a look.
This looks really useful. Could be just what I need - thanks a lot. :)
That sounds about right. Might fade it out and have that as the tooltip.
Yup, Tonic is super cool. This is more for presenting data than demoing libraries, but I'd like it to be as useful as possible for many things.
If you save it as an HTML file you can obviously add your own client-side JS. Node packages are a ways off right now though - would need to think about how to do it as it's all client-side.
That sounds cool - do let me know if you do anything interesting with it. :)
It's in the editor view, beside the undo button, at the top-right.
It's not visible if no changes have been made (if the consensus is that's a bad idea I'm happy to change it).
I looked into Babel but the standalone package is (comparatively) massive. Could be an optional extension, possibly.
I think it has potential for use as a way to write documentation for JS libraries, so being able to use arbitrary packages is certainly something I'd like to add. :)
Posted by
JayOtter on Monday May 16, 2016 @11:53AM
from the show-hn dept.
Disappointing. I've been very glad to see how quickly the LibGDX team has responded to this, though.