GlowOnDub
One of the key new feature is the support for .FCStd files! Quickly browse through your FreeCAD files effortlessly, generate thumbnails in your file browser as well.
https://github.com/f3d-app/f3d/releases/tag/v4.0.0
You can even open them on your web broswer right here:
Let us know what you think!
What do you think ? Could it be improved ?
WASM based 3D viewer available in npmjs
I'm the maintainer of a relatively sucessful cross platform open source 3D viewer. We have had long standing macOS and Windows related issues and features that we have been struggling to adress in the past few years.
We got an european funding last year and we think that adding bounties on these issues may be a way forward.
So, if you are: - Interested by contributing to a awesome (not biased here :p ) open source projects - Knowledgeable in C++ macOS or Windoes API - Potentially motivated by small bounties
Then please join the project! I'd be happy to show you the ropes and I'm sure your skills will be up to the task!
Please note bounties can only be claimed once you are active in the project.
Our discord: https://discord.f3d.app
The bounties program: https://f3d.app/CONTRIBUTING.html#bounties
We just added bounties on Windows and macOS issues
We just released F3D 2.5.0 and the main new feature is the Web version. Check it out: https://f3d.app/web
F3D is a fast and minimalist opensource 3D viewer: https://github.com/f3d-app/f3d
You can just open and view your .splat files out of the box.
It lets you take a quick look at your data and can even generate thumbnails. Let us know what you think!
Regarding the error, you are correct, we have not implemented a log dialog. We plan to improve that in the future but its not a small work: https://github.com/f3d-app/f3d/issues/29
Do not hesitate to reach out on discord or GitHub for help.
You could just download the binary we distribute instead: https://f3d.app/doc/user/INSTALLATION.html
Hard to say since I never used UE static mesh viewer, but if you test it I would apreciate a feedback!
> Could I use F3D as the rendering engine for a game?
Not really. F3D rely on VTK for rendering, which is definitely not a game rendering engine.
That being said, you can easily render 2D sprite for your games by scripting F3D.
Large file can take some time but should be loaded at some point, but indeed, no more feedback but the progress bar.
Conversions are hard because you need not only a reader, but a writer too, and they should all be implemented. That being said, I think it would be cool to have another project based on the libf3d trying to go in this direction. It will not be in F3D though.
We did not focus on legacy proprietary format though, but many modern formats are supported.