DWe1
DWe1 on Hacker News
> There is too much code and complexity to check if the changes are ok
To me, the challenge in software is to reduce this complexity to keep it manageable. Probably AI can manage more complexity than a human being, but it seems to be difficult to prevent or reduce that complexity in the first place. How is your experience once the complexity is too hard for a frontier LLM to handle, or for you to prompt the correct direction towards it?
Posted by
DWe1 on Thursday August 27, 2026 @06:39AM
from the status.sentry.io dept.
If you make such claims please back this up with evidence? I, for one, would expect a strong correlation between skepticism against AI data centers, vegetarianism and the preference for alternative travel methods to flying. Your comment sounds a lot like whataboutism to me.
Describing problems well may be one of the most important skills an engineer can have.
All systems went through changes and I'm not afraid to change them further along the way. I was interested in video games from a young age and have an interest in how games progressed over the years. I saw a chance to have a somewhat comprehensive experience from the 90's over to the 00's, who knows how long I will keep doing this.
With movies I didn't want to start in the 30's and watch all kinds of esoteric material that is mostly historically relevant, I just want to be entertained with a movie. Also, with movies it feels more satisfying to watch a classic in between other movies, instead of watching only classic after classic, so that's how I designed that system. With video games, I want all experiences to be very good otherwise I will just stop playing. It's just how I consume it and it's quite personal.
Typically randomness adds an exciting factor to the equation so I prefer it over deterministic systems, but video games are an exception here.
I have noticed this and built a system of scarcity in my consumption. I have a "random walk" of movies where I randomly go from one movie to the next based on director, writer, cast, prizes etc. I make sure the walk is not a slog and there is enough good movies that I encounter. That way it's really fun to "hit" a very good movie. It's almost like gambling but then with media consumption. I do that with restaurants/activities too (to a certain extent that I control) with all kinds of subsystems in it that I designed to be fun for myself.
For video games my system is not random, but I will go 20 years in the past and play the major releases of that year. So I'm playing Beyond Good & Evil soon and already look forward to Half Life 2 next year. Makes me hyped but without fail because I know the actual release was a hit.