BGyss
Re:Everyone in Seattle hates AI
on Wednesday December 03, 2025 @04:37PM (#46140506)
I was just about to post that this entire story could have been completely transposed to almost every conversation I've had in Los Angeles over the past year and a half. Looks like you beat me to it!
Re:Clankers Die on Christmas
on Monday September 08, 2025 @01:37PM (#45171256)
I like reading posts on here because it's not Reddit.
Re:I'm tired of talking about AI
on Monday July 21, 2025 @03:23PM (#44639299)
I'm tired of hearing about people who are tired of talking about AI - is there a place on the Internet for me?
Disney and Universal Sue Midjourney for Copyright Infringement
Salting the Clouds to Cool an Overheating Earth
Genie – 3D Foundation Model Research Preview
Harmony Korine's Hi-Tech Vision for the Future of Movies
Re:Extras worry they'll be replaced by AI. Hollywood is already doing ...
on Thursday August 03, 2023 @01:08PM (#36988635)
This debate should have started in earnest even before the Matrix sequels - digital crowds were used extensively throughout the 90s (Digital Domain's work on Strange Days and Titanic being the big examples) and the guilds have at least had some knowledge of these processes.
Sphere Studios’ Big Sky Cinema Camera Features an 18K Sensor
Unreal Editor for Fortnite
First Public UFO Hearing in over 50 Years to Be Held by Congress Next Week
Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes
Unity Simulation
Re:I/O Is Faster Than CPU – Let’s Partition Resources and Eliminate OS...
on Friday May 03, 2019 @01:03PM (#19820140)
Believe it or not there was a system at Sony Pictures Imageworks that worked like this - no idea what it was doing under the hood though. Worked great in practice though - every possible production resource was a URL that started with spref:// iirc.
Re:Filament: Physically-based rendering engine
on Saturday August 04, 2018 @07:55PM (#17688992)
Recent enough - at a Google event earlier in 2018 it was mentioned that GCP was now compliant with most (if not all) of the major studios’ security requirements.
Parents are now hiring Fortnite coaches for their children
HBO Launches Interactive Fiction App
Elon Musk Has Delivery Issues
Stop the Bots from Killing Broadway
Mets catch Dodgers using laser to mark up Citi Field outfield
A Pointless Cancer ‘Moonshot’
Lytro Cinema
Re:Ask HN: Who wants to be hired? (April 2016)
on Friday April 01, 2016 @11:51AM (#11405709)
Location: New York
Remote: Yes
Willing to relocate: Yes (mainly looking for opportunities in Los Angeles)
Technologies: Django, Flask, Play, Python, Scala, C, C++, C#, OpenGL, OpenCL, WebGL, UE4, Unity, AngularJS, React, Postgres, Redis, Kafka, Spark, Mesos
Résumé/CV: https://dl.dropboxusercontent.com/u/12436174/Resume%20-%2020... or https://www.linkedin.com/in/briangyss
Email: brian dot gyss at gmail dot com
The Obtuse Triangle – Basketball's Triangle Offense
Re:Docker Acquires Koality in Engineering Talent Grab
on Tuesday October 07, 2014 @01:04PM (#8422334)
You described most of the goals of Sandstorm (https://sandstorm.io/). I don't think they've really landed on the right user experience yet but I imagine they're definitely working towards improving it.
Re:Google Employees Secretly Live on Campus to Avoid Paying Rent
on Tuesday September 09, 2014 @09:20AM (#8289950)
I can speak to this happening at a major visual effects facility in the Los Angeles area. There was one developer (a guy who developed Academy Award-winning volumetric rendering software) who was able to live out of a mobile home parked in the main parking lot. This was around '99-01 or so - they're no longer in the same location and I'm sure the current ownership would throw a fit if someone tried it today. You could pretty much get away with anything at Venice Beach in the 90s.
Re:Kara Is Self-Aware
on Friday March 09, 2012 @12:33PM (#3685026)
There already are a few papers on Kinect-based 3D face reconstruction (most of them seem to be behind paywalls though). Here's a video:
The infrared makeup (pretty sure the only company that kinda pursued that path was Mova) was kind of unwieldy and it's kind of fallen out of use already. Most facial capture in the future will probably just utilize some kind of depth capture (light field, structured light) in concert with a normal witness camera to reconstruct facial features.