91edec
Re:Ubershaders: A Ridiculous Solution to an Impossible Problem (2017)
on Saturday May 18, 2024 @04:18AM (#40397296)
The Steamdeck does this thats why it doesn't suffer from stutters.
For normal PC's, realistically Valve/Steam are the only people who could solve or implement this for PC games as they have the tech and platform to distribute it all. Even with all that its a crazy task to try and solve due to all of the variations and new patches for games that require the shaders to be recompiled again.
Re:Why large companies and fast-moving startups are banning merge commits
on Friday December 29, 2023 @04:07PM (#38810188)
When you squash merge on github the new commit references the old PR. If you don't delete branches on merge you would keep the commit history on that branch, but then you have to battle with branchs persisting forever.
Re:Show HN: I built an AI language teacher to get you speaking
on Wednesday June 07, 2023 @12:43PM (#36229402)
Add Danish!
Re:Counter-Strike 2 – Limited Test begins for free upgrade to CSGO
on Wednesday March 22, 2023 @03:14PM (#35265825)
The new tick system will mean physics will be the same for everyone in matchmaking and pro. Previously 64 and 128 tick had different physics for grenades. Now thats completely eliminated.
Re:Counter-Strike 2 – Limited Test begins for free upgrade to CSGO
on Wednesday March 22, 2023 @03:10PM (#35265774)
It is not meant to be a real life smoke grenade, its meant to be a gameplay mechanic. This new smoke grenade is great because it introduces counterplay and tactics.
Re:The cloudy layers of modern-day programming (or what programming ha...
on Tuesday December 06, 2022 @11:15PM (#33890559)
I came to this same conclusion last week when I started writing my own webgpu renderer. I went into it with no knowledge of graphics and without using libraries. Having to create my own generic abstractions for pipelines, passes and buffers has been a massive creative and educational experience.
I haven't felt this satisfaction from programming in years from my day job.
Re:Tales of the M1 GPU
on Tuesday November 29, 2022 @10:56PM (#33796855)
Live coding with an animated 40k Ork is something I never knew I wanted.
Re:Tales of the M1 GPU
on Tuesday November 29, 2022 @04:25PM (#33793533)
My headcannon is that Asahi Lina is actually Marcan since they both have a Spanish accent/twang.
Re:Valve Introduces Proton Next
on Wednesday November 23, 2022 @05:03PM (#33725095)
You can buy a Steam deck from any country and use your account, the deck isn't account locked. For example my friend bought a deck in the UK, moved to America and changed his region then came back to pick it up. We were both able to log into the device UK & US.
Re:Nvidia PhysX 5.0 is now open source
on Tuesday November 08, 2022 @11:26AM (#33520778)
Some ex-Dice guys are at Embark Studios and their next game seems to be bringing back destructible environments.
Re:Leap: Neovim’s Answer to the Mouse
on Saturday October 08, 2022 @08:18PM (#33137258)
Have you tried using https://github.com/christoomey/vim-tmux-navigator ? I use it for using <C-hjkl> to move between window/panes in vim/tmux.
Re:Show HN: uFuzzy.js – A tiny, efficient fuzzy search that doesn't suck
on Friday September 30, 2022 @09:49PM (#33042999)
Christ that demo is laggy. Can you move the search to a web worker so the UI doesn't lag whilst typing?
Re:Hacktoberfest 2022
on Wednesday September 14, 2022 @09:12AM (#32836679)
I'm excited to be spammed with 1 character changes to README.md for a T-shirt.
Re:Instagram removes Pornhub's account
on Sunday September 04, 2022 @06:09AM (#32711524)
They are a PimpTech company.
Re:My ETH Wallet is wrongly sanctioned
on Wednesday August 17, 2022 @05:15PM (#32501831)
Monero
Re:Ask HN: Anyone else having trouble with Twitter?
on Tuesday August 09, 2022 @02:26PM (#32401831)
Not loading for me in the UK.
Re:Astro 1.0 – a web framework for building fast, content-focused webs...
on Tuesday August 09, 2022 @02:16PM (#32401688)
Are you really complaining that people are trying to innovate and create new things?
You are not forced to use it.
Re:M2 MacBook Air
on Monday June 06, 2022 @02:13PM (#31643785)
So the Air joins the Macbook Pro 14/16 design language which is nice.
I find it strange that the Macbook Pro 13 gets an M2 but keeps the same design?
Does the Macbook Pro 13 even need to exist anymore?
Re:What are the odds that some idiot will name his mutex ether-rot-mut...
on Friday May 27, 2022 @02:26AM (#31526590)
I was adding juice to a cockpit simulator game, a whole bunch of lerping and dampening of the position/rotation to react to user input. Didn't realise that I had abbreviated cockpitRotation -> cockRot until I submitted the pull request.
Re:The Jakt Programming Language
on Saturday May 21, 2022 @06:20AM (#31456688)
Amazing how much gets done in Serenity. Waiting for the inevitable SISC (Serenity Instruction Set Computer) designs.
Re:Show HN: A Visual IDE for React
on Friday May 13, 2022 @09:37AM (#31367426)
Congrats on shipping.
Re:From Cyberpunk to Solarpunk: Technics and the Cities of the Future
on Thursday May 12, 2022 @07:06AM (#31352222)
solarphunk
Re:Understanding the bin, sbin, usr/bin, usr/sbin split (2010)
on Wednesday May 11, 2022 @06:51AM (#31338143)
> My theory is every so often someone stumbles upon it, thinks “oh that’s interesting!” and submits it, not realizing it’s a duplicate? ..and then tons of readers in the same boat upvote it?
The social bug being that you keep getting older and there is always young newcomers that don't have the knowledge you have already picked up?
Using Apple’s Tools to Fix My iPhone
Re:Why you’re not doing creative work
on Tuesday March 01, 2022 @07:07AM (#30513143)
I'm in the same boat. I've started waking up at 5am to make the most of this. 5-7 work on side projects, 7-11 actual work then after than I'm done for the day.
Re:Deno in 2021
on Tuesday January 25, 2022 @12:41PM (#30074980)
If you're using coc you can add the coc-deno extension and initialize the project with `CocCommand deno.initializeWorkspace`.
Re:Deno in 2021
on Tuesday January 25, 2022 @12:36PM (#30074910)
I started a project with a Deno backend and Svelte front end last week and it was painful trying to share types between the projects. Deno not allowing imports without file extensions '.ts' and the Typescript tsserver not allowing imports with a '.ts' extension is really annoying, and neither group seems to want to budge. I ended up having to create a shared types folder and a script that copies the files to each project stripping out file extensions for non-Deno projects.
Does anyone else have a better solution shared Typescript code?
Re:GitHub Projects – Customizable, flexible tool for planning and trac...
on Friday January 07, 2022 @04:40AM (#29837100)
It is very frustrating that you can't set a default repo for issues to be created in for a project. Every single time you convert a draft to an issue you have to select a repo from a drop down of all possible repos you have available. A simple solution is just to remember the last issue repo you created and put that at the top of the list.
Re:Framework Laptop with Ubuntu Review
on Wednesday January 05, 2022 @05:36AM (#29807409)
I don't understand why 1440p hasn't become the standard on laptops. Its always 1080p or 4K which is useless on such a small display.