42yeah1
Show HN: Brasterd - A software renderer with terrible performance
Show HN: Highwaycam – an attempt to pretend that you are in front of the camera
Old source code of CS:GO and TF2 was leaked
Re:Vercel, formerly Zeit, raises $21M Series A
on Wednesday April 22, 2020 @01:03PM (#22947716)
I guess it's like Marcel, but with a V.
Show HN: Shear3D – An amateur game I made in 8 days using GLFW and stuffs
Re:Show HN: Runnaroo – A new web search engine
on Thursday February 27, 2020 @08:50AM (#22433180)
There's no pagination now, but I like the design. It feels like a breeze!
All Sorts of Sorts – With Animations
Re:A Wave Function Collapse Overlapping Model Guide
on Friday January 31, 2020 @12:33PM (#22203572)
Yeah, I am just trying to make it work :P I would strongly advise against using my implementation.
Re:A Wave Function Collapse Overlapping Model Guide
on Friday January 31, 2020 @05:17AM (#22200498)
Yeah, that's why in the official repo lots of images were generated using N=3. However N=2 is pretty good for mazes and stuffs from my perspective.
Re:A Wave Function Collapse Overlapping Model Guide
on Friday January 31, 2020 @01:10AM (#22199514)
Ah, sorry I didn't make that clear... That would be a contradiction, as no pattern was found to fit in that area. You need to generate again.
Re:A Wave Function Collapse Overlapping Model Guide
on Friday January 31, 2020 @12:19AM (#22199291)
Well maybe that's because I am hosting my blog on vultr... I guess?
Re:A Wave Function Collapse Overlapping Model Guide
on Friday January 31, 2020 @12:15AM (#22199275)
That might be due to the blue rect and the green rect must be separated with a straight line, and straight lines are hard to come by: https://imgur.com/85W15eI