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0x0mer

Re:CasNum on Sunday March 08, 2026 @04:11AM (#47295538)
It is implemented with polynomial rings!

I use SageMath to find minimal polynomials and solve the constructions algebraically. The reason I say that the library is only "arbitrary precision" and not exact/symbolic is that I use approximation in order to distinguish between points. I believe the "correct" way to implement this as exact would have been to save for each number its minimal polynomial and some interval that contains it and distinguishes it from the other roots of its minimal polynomial. It shouldn't be too much work to incorporate this, maybe I will do it some day :)

Re:CasNum on Sunday March 08, 2026 @01:01AM (#47294927)
Thank you!
Re:CasNum on Sunday March 08, 2026 @12:54AM (#47294874)
Thank you very much! :)
Re:CasNum on Sunday March 08, 2026 @12:49AM (#47294849)
Thank you!
Re:CasNum on Sunday March 08, 2026 @12:49AM (#47294847)
I'd guess that CasNum would be, how do I put this? not as performant
Re:CasNum on Sunday March 08, 2026 @12:46AM (#47294826)
Thank you so much! I'm really happy you could relate :)

And definitely feeling the love and the warm inner glow!!

Re:CasNum on Sunday March 08, 2026 @12:43AM (#47294800)
Happy to hear! :)
Re:CasNum on Saturday March 07, 2026 @05:25PM (#47292055)
Thank you! :)
Re:CasNum on Saturday March 07, 2026 @05:24PM (#47292048)
That's a good question :)

I was wondering about this myself, it feels and probably is possible, and I have some ideas on how to do it. Though, on the one hand it would be cool if the entire GB was emulated using compass-and-straightedge, but OTOH, it would be less "pure" and a little more "forced" than just simulating the ALU, if you get what I mean.

One idea I had is trying to draw the graphics of the game using compass-and-straightedge constructions (i.e., using circles and lines to draw approximately the GB graphics)

Re:CasNum on Saturday March 07, 2026 @05:07PM (#47291899)
Sadly this feature request was denied by Abel-Ruffini :(
Re:CasNum on Saturday March 07, 2026 @04:56PM (#47291833)
The only part of the code that was written by AI is the graphics window visualizing the constructions (i.e., the points, lines and circles) and I used codex
Re:CasNum on Saturday March 07, 2026 @04:17PM (#47291566)
Thank you! :)
Re:CasNum on Saturday March 07, 2026 @04:16PM (#47291565)
Haha thank you! I'm glad to hear!
Re:CasNum on Saturday March 07, 2026 @03:58PM (#47291427)
Thanks for posting, means a lot! :) I'd be happy to know how you stumbled upon it
Re:Doom-htop: The classic DOOM game over htop on Sunday April 21, 2024 @10:02AM (#40105875)
First of all, thank you for the kind words :) Secondly, don't feel bad! I'm sure you know much much more than you give yourself credit for. This took about a full weekend plus another day, and a few more days of working here and there when I have time. But as was written somewhere else in the comments and as I wrote myself in the README, the hard work of making Doom more portable was done by the incredible project doom-generic which I forked: https://github.com/ozkl/doomgeneric
Re:Doom-htop: The classic DOOM game over htop on Sunday April 21, 2024 @07:46AM (#40104918)
Loll thanks for sharing dude :)