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Re:Saving Zelda (2012) by exelius on Monday August 03, 2015 @12:51PM (#9997650)
There is no "best solution" or even a "solution". IMO games are art, so trying to solve for a solution is a fool's errand. Even games like Call of Duty -- they're pop art, which is simply the artistic process as democratic exercise. Zelda, for many of us, represents that child-like wonder that we can never return to for the same reasons game developers could never make a similar game.
Re:Saving Zelda (2012) by raldi on Monday August 03, 2015 @01:21PM (#9997924)
I don't think we're disagreeing. There's no perfect solution; it's like designing a car or directing a film.

Though I suppose I disagree with your assertion that one can never recreate or improve upon anything that evoked childlike wonder. Portal 2 did that for Portal; Mega Man 2 and 3 did that for their prequels, Empire did it for Star Wars, and as someone with powerful childhood memories of the mid-1980s Main Street Electrical Parade, I've been hearing good things about Disney's new Paint the Night.