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Re:More Dirty Coding Tricks from Game Developers (2010) by CountSessine on Sunday August 02, 2015 @08:00PM (#9993032)
That library might have been coded assuming invariance and a mutable implementation might not have been possible with the same time/space behaviour.

If I wrote a library and made something const, I did that for a reason. I didn't do that just to piss you off.

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