Re:Using Superpowers in Virtual Reality to Encourage Prosoci...
by jcr on Friday July 31, 2015 @03:46PM
(#9983933)
For the record, "prosocial" is not a real word in the English language
[1], but the phrase "prosocial behavior" [2] is a defined term (albeit
somewhat contrived) in behavioral psychology, sociology and related
fields.
You'd probably want to compare "Prosocial Behavior" to general "Social Behavior" [3], as well as "Antisocial Behavior" [4] and "Asocial Behavior" [5]. To keep things simple, I consider "Prosocial Behavior" to be a combination of empathy, consideration, and kindness being shown towards others.
[1] http://dictionary.reference.com/misspelling?term=prosocial
[2] https://en.wikipedia.org/wiki/Prosocial_behavior
[3] https://en.wikipedia.org/wiki/Social_behavior
After the stigma of the antisocial impact of game have followed them for decades, I'm glad to see some potential prosocial* impact of games.
*: I hadn't even heard or read that word before now. Excellent concept.