It's fairly moot for hard real-time programs though, as those typically completely eschew dynamic allocation (malloc can have unpredictable time too).
I can't really agree with that statement. One way to get to lower latency is to avoid using locks and rely on lock free algorithms.
Many of those are much easier to implement if you can rely on a GC, because the GC solves the problem that you can have objects that are still referenced in some thread, but that aren't reachable from the lock-free datastructure anymore. There are ways around this, e.g. using RCU or hazard pointers, but mostly it's easier with a GC.
This happened because it has an event dispatcher where each event has a bunch of associated name/value keypairs. Even though most of the names are fixed ("SourceIP", "SourceProfile", "SessionUuid", etc.) the event system ends up strdup'ing all of them, each time. With GC we could simply ignore this. All the constant string names would just end up in a high gen, and the dynamic stuff would get cleaned in gen0, no additional code. (As-is, I'm looking at a fairly heavy rewrite, affecting thousands of callsites.)
Gen0 or young GC still involves a safepoint, a few trips to kernel scheduler, trashes the cpu instruction and data caches, possibly causes other promotions to tenured space (with knock on effects later), etc. It's no panacea when those tens/hundreds of millis are important.
I was just pointing out that GC can "help", by reducing complexity and enabling a team that otherwise might get mired in details to deliver something OK.
Similarly, it makes it easier to amortise costs across multiple allocations/deallocations.
GC does have a bad rep in the hard real-time world, because in the worst case scenario, a poorly timed GC creates all kinds of trouble, which is why I mentioned that it helps if the allocator/deallocator is aware of hard real-time commits.
This only works if you enter a critical section with sufficient free heap. You could have just malloc()ed that space ahead of time if you weren't using a GC, so I don't see an improvement, just a convenience.
> Similarly, it makes it easier to amortise costs across multiple allocations/deallocations.
Amortizing costs is often the opposite of what you want to do to minimize latency; with hard real-time you care more about the worst-case than the average-case, and amortizing only helps the average-case (often at the expense of the worst-case)
> GC does have a bad rep in the hard real-time world, because in the worst case scenario, a poorly timed GC creates all kinds of trouble, which is why I mentioned that it helps if the allocator/deallocator is aware of hard real-time commits.
Yes, and GC can be made fully compatible with hard real-time systems; any incremental GC can be made fixed-cost with very little effort. It's somewhat moot since most hard real-time systems also want to never run out of heap, and the easiest way to do that is to never heap allocate after initialization, so most hard real-time systems don't use malloc() either.