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Re:Torque3d game engine became more reliable by TheCams on Monday July 27, 2015 @10:17AM (#9955307)
I don't want to divert the thread, but reading this surprised me:

"If using new ever fails to return an object, you're out of memory or some other critical corruption and your program isn't long for this world, wether you catch the null-pointer or not."

Is that the usual reaction to "out of memory" issues? I think that video games, having to deal with console memory constraints, should handle this. You can sometimes delay an allocation from a few frames if you know that you'll free some memory from another place soon.

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