Re:Why we're all-in on virtual reality
by shostack on Thursday July 23, 2015 @08:06PM
(#9939282)
It may very well be that this iteration does not solve those challenges.
But if you look 5-10 years out, I wouldn't be entirely surprised to see drastically miniaturized components, perhaps a headband of sorts, a Glass-like eyepiece with a projector, maybe contact lenses, or something that provides a strong level of immersion without hiding the face.
In terms of recording the space, the Kinect is able to determine an astonishing amount about a physical space that I imagine would go hand in hand with this.
But if you look 5-10 years out, I wouldn't be entirely surprised to see drastically miniaturized components, perhaps a headband of sorts, a Glass-like eyepiece with a projector, maybe contact lenses, or something that provides a strong level of immersion without hiding the face.
In terms of recording the space, the Kinect is able to determine an astonishing amount about a physical space that I imagine would go hand in hand with this.