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Re:Why we're all-in on virtual reality by intrasight on Thursday July 23, 2015 @03:31PM (#9937928)
I predict that VR for "live" music and sports events is going to be huge. I would (did) not spend $200 to see the Stones. But I would spend $25 for a good VR version of the live concert. I would not spend $1000 for a season ticket for the Pirates, but I'd spend $100 for a VR season ticket.
Re:Why we're all-in on virtual reality by lux on Thursday July 23, 2015 @05:06PM (#9938519)
Totally agree. We just shot some 360 footage of the Winnipeg Folk Festival (http://www.winnipegfolkfestival.ca) and I'm sure people are going to love this way of experiencing concerts, sports, you name it.

We also just backed the Sphericam kickstarter (https://www.kickstarter.com/projects/1996234044/sphericam-2-...), so I look forward to a much more streamlined process and the ability to play with more theatrical ideas. Lots of film makers around here who I'm sure could do some amazing things with this tech!

Re:Why we're all-in on virtual reality by intrasight on Saturday July 25, 2015 @11:31PM (#9950045)
Google Jump is shaping up to be an interesting offering. "Jump is coming to YouTube soon" https://www.google.com/get/cardboard/jump/ YouTube is probably already Google's highest grossing platform. I assume that Google will be a dominant player in the paid VR marketplace. I've no doubt that within just a couple of years that the majority of content that I personally buy will be VR.
Re:Why we're all-in on virtual reality by shostack on Thursday July 23, 2015 @08:01PM (#9939264)
One can only imagine how much Ticketmaster is salivating over this.

>"You mean we can charge insane ticket prices and fees for virtual attendance, with no physical cap on how many people can attend?! Shutup and take my money" -Random Ticketmaster Exec