Not like the America's cup boat race where you need a huge R&D budget to design a boat. Then someone shows up with a catamaran with a wing sail and they have to regiger the rules again.
https://en.wikipedia.org/wiki/Sailing_at_the_2012_Summer_Oly...
https://en.wikipedia.org/wiki/Winged_keel
1988 rolls around, and a New Zeland team is trying for the cup. Giant boat. US shows up in a catamaran. Catamarans are just faster.. The boats don't even seem like they should race. http://www.yachtphoto.com/data/photos/176_1r1988_02.jpg
Lawsuits about the boat rules after the race was over. The rules didn't say anything about having 2 hulls.
https://en.wikipedia.org/wiki/1988_America%27s_Cup
http://archive.sailingscuttlebutt.com/news/08/0212a/
Now americas cup is all about catamarans that seems to have. http://www.techweekeurope.co.uk/wp-content/uploads/2013/09/A...
> Now americas cup is all about catamarans that seems to have. http://www.techweekeurope.co.uk/wp-content/uploads/2013/09/A...
God it pisses me off that Oracle has enough money to blow sponsoring shit like this while simultaneously working to destroy the software development industry. "We've got enough money to buy useful technologies and run them into the ground, and to run lawsuits that are incredibly harmful to the software industry for decades, and enough left over on the side to race expensive boats for fun." Fuck you, Oracle.
There are games like that. But they don't tend to have as many spectators or business support - and they don't tend to be as much fun - because they're not optimized for those things.
When I take part in sports or play games my object is to enjoy the game and if it's competitive to make a good account of myself. I used to play football (we were runners up in our University cup competition, so not terribly shoddy) and later played competitive volleyball - one can do well and not win, one can win and play poorly.
Just as not all companies are solely built on a motive of profit above all else so too not all competitive players play solely to beat their competition, some wish to enjoy the game and better themselves more than they care to be labelled "winner".
I think this misses the point that in many games, for many players, they simultaneously have the role you describe as "player" and "spectator"; while they want to win the game, they want the game to be entertaining and not boring, as well.
As a player, your goal is to win the game, period. But for everyone else, including spectators and the whole support industry that is built around the game, it doesn't matter who wins. It matters only that the crowd is entertained. A player being too good makes the game boring, and so it is discouraged.
You can see this dynamic more or less clearly in pretty much every sport (F-1 being a notable example). The rules of the game are so constructed as to "level the playing field", to mostly eliminate any kind of advantage a player may bring to the field - like better tech or supplements. The crowd needs to see fierce competition, where everything depends on the talent of players. But then again it can't be too obviously random. If people feel they can't predict the result, they won't enjoy it. Doesn't matter if the game is inherently random or not; it only needs to not look like it. Then there's danger. Safe sports are boring, but actual accidents will detract people from enjoying the show, so again you need to create a sense of imminent danger while minimizing any real chance of a problem.
I mentioned F-1, because it's a notable example of a sport where all rules are constantly adjusted to ensure that you can't win by having better tech.
Personally, I hate this whole showbusiness and the engineering of enjoyment. I would appreciate a game with rules set up so people would be free to develop better strategies and better tech in order to dominate.