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Re:Programming M.C. Kids (1992) by dyates on Saturday July 18, 2015 @02:07PM (#9908322)
There's a long article [here](https://drive.google.com/file/d/0B9bAMoEXM_uOSF8tRnFTMTc0Uzg...) (from page 24) about this game from a game design perspective. MC Kids was quite unusual for a McDonald's tie-in videogame.
Re:Programming M.C. Kids (1992) by jkarneges on Saturday July 18, 2015 @02:42PM (#9908448)
Having endured my share of terrible tie-in games (Yo Noid anyone?), I never gave M.C. Kids a chance. It's a shame to read 20 years later that it was apparently a good game.

The other parts of that Russell's Quarterly issue was fun to read, too. Lots of memories.

Re:Programming M.C. Kids (1992) by dyates on Saturday July 18, 2015 @03:06PM (#9908529)
Glad you enjoyed it! If you'd like to read a few more, here are some links:

#2 The Problem with RPGs: https://drive.google.com/file/d/0B9bAMoEXM_uObEJUUlFfcXdvWk0...

#3 God Games https://drive.google.com/file/d/0B9bAMoEXM_uOUHJSVGpac1luUzg...

#4 Boss Battles https://drive.google.com/file/d/0B9bAMoEXM_uON3NXT21lM1oweHM...

#5 SMB https://drive.google.com/file/d/0B9bAMoEXM_uObnZ4MG5QZndNdWs...

Unfortunately, only five issues were ever made, and it's been a long time since I've been in contact with Tom Russell. As far as I'm aware, these copies on my Google Drive are the only copies available online.

Re:Programming M.C. Kids (1992) by joshuapants on Saturday July 18, 2015 @08:57PM (#9909616)
Thanks for sharing these!
Re:Programming M.C. Kids (1992) by rockshassa on Saturday July 18, 2015 @04:15PM (#9908741)
I remember renting this game from blockbuster back in the day. The game was so good I barely noticed that it had the McD's tie-in. The anti-gravity stuff added another level of complexity to each of the stages, and there were tons of secrets. This may be the nostalgia talking, but I feel like it was ahead of its time for platformers in '92.