Re:Programming M.C. Kids (1992)
by jkarneges on Saturday July 18, 2015 @02:42PM
(#9908448)
Having endured my share of terrible tie-in games (Yo Noid anyone?), I never gave M.C. Kids a chance. It's a shame to read 20 years later that it was apparently a good game.
The other parts of that Russell's Quarterly issue was fun to read, too. Lots of memories.
Unfortunately, only five issues were ever made, and it's been a long time since I've been in contact with Tom Russell. As far as I'm aware, these copies on my Google Drive are the only copies available online.
Re:Programming M.C. Kids (1992)
by rockshassa on Saturday July 18, 2015 @04:15PM
(#9908741)
I remember renting this game from blockbuster back in the day. The game was so good I barely noticed that it had the McD's tie-in. The anti-gravity stuff added another level of complexity to each of the stages, and there were tons of secrets. This may be the nostalgia talking, but I feel like it was ahead of its time for platformers in '92.
The other parts of that Russell's Quarterly issue was fun to read, too. Lots of memories.
#2 The Problem with RPGs: https://drive.google.com/file/d/0B9bAMoEXM_uObEJUUlFfcXdvWk0...
#3 God Games https://drive.google.com/file/d/0B9bAMoEXM_uOUHJSVGpac1luUzg...
#4 Boss Battles https://drive.google.com/file/d/0B9bAMoEXM_uON3NXT21lM1oweHM...
#5 SMB https://drive.google.com/file/d/0B9bAMoEXM_uObnZ4MG5QZndNdWs...
Unfortunately, only five issues were ever made, and it's been a long time since I've been in contact with Tom Russell. As far as I'm aware, these copies on my Google Drive are the only copies available online.