Re:MIT gestural computing makes multitouch look old hat
by marsmatrix on Saturday December 12, 2009 @10:06PM
(#992318)
From the video it appears that the UI lags noticeably behind the user's actual motion. A friend who has demoed Natal mentioned it suffers from a minor lag as well.
This strikes me as a major problem when one is expecting the screen view to reflect their current position rather than their future position. For precision tasks it is akin to giving your mouse cursor acceleration and then training yourself to decelerate at the correct thresholds.
Re:MIT gestural computing makes multitouch look old hat
by madebylaw on Friday December 11, 2009 @07:51PM
(#990922)
Not sure about the patents but your link says:
the Apple patent proposes interweaving photo sensors alongside each pixel projector
whereas the linked video shows photo sensors around the edge of the screen, which they claim is superior to photo sensors between pixels. A subtle difference, so not sure if Apple's patent applies.
Re:MIT gestural computing makes multitouch look old hat
by warfangle on Friday December 11, 2009 @10:18PM
(#991088)
They aren't around the edge of the screen, or along side each pixel - they're on another plane, behind the LCD. The LCD modulates between the image being displayed and a pinhole mask.
Re:MIT gestural computing makes multitouch look old hat
by bemmu on Friday December 11, 2009 @11:02PM
(#991122)
3D editing with a 2D input device is clunky. If you've ever used a tool like Blender and tried to position a vertex in three dimensions with your mouse, you've discovered you have to do it twice from two different angles. With a system like this combined with a stereo display, you could simply move your hand to where you want the vertex to be.
Of course there are other ways to achieve that, but there must be tons of other applications that require 3D input, that's just the first that came to my mind. Most of what we do every day in real life is manipulating objects in 3D.
This strikes me as a major problem when one is expecting the screen view to reflect their current position rather than their future position. For precision tasks it is akin to giving your mouse cursor acceleration and then training yourself to decelerate at the correct thresholds.
http://www.macnn.com/articles/09/05/19/sensing.display.paten...
the Apple patent proposes interweaving photo sensors alongside each pixel projector
whereas the linked video shows photo sensors around the edge of the screen, which they claim is superior to photo sensors between pixels. A subtle difference, so not sure if Apple's patent applies.
Of course there are other ways to achieve that, but there must be tons of other applications that require 3D input, that's just the first that came to my mind. Most of what we do every day in real life is manipulating objects in 3D.