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Re:Vim's 400 line function to wait for keyboard input by brudgers on Wednesday July 15, 2015 @03:43PM (#9893598)
There are also latent bugs which are inconceivable at design time and only become possible after several cycles of Moore's law.

http://googleresearch.blogspot.com/2006/06/extra-extra-read-...

Re:Vim's 400 line function to wait for keyboard input by knodi123 on Wednesday July 15, 2015 @05:16PM (#9894131)
I remember I once went to great trouble to use a succession of old computers to copy my favorite DOS game off of a 5 1/4" floppy into a 3 1/2" floppy, and then from there onto a network, and then onto my laptop, so I could take it to school with me. And in the end, I learned that the game ran so fast on my laptop that your character would move at light speed and then die as soon as you pressed a button, because my laptop was too fast.

There was nothing wrong with the program, it just didn't expect to still be in use 17 years later.

Re:Vim's 400 line function to wait for keyboard input by im3w1l on Thursday July 16, 2015 @03:55AM (#9895882)
If you still want to play it, dosbox supports adjusting emulation speed.
Re:Vim's 400 line function to wait for keyboard input by knodi123 on Thursday July 16, 2015 @11:04AM (#9897632)
I kinda do, actually. maybe I will.

It was this game if you're curious: http://www.dosgamesarchive.com/download/the-black-cauldron/