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Re:I Open-Sourced My Phaser-Powered HTML5 Game by lewisl9029 on Monday July 13, 2015 @06:19AM (#9877226)
Thanks for sharing!

I'm curious though: what would a game engine like Phaser offer over general-purpose web app frameworks for building turn-based games (other than maybe performance)?

I've been toying with the idea of a turn-based co-op rogue-like using web technologies. I was considering just using some React-based framework and lots of fancy custom CSS to build it, since it leverages my existing knowledge and experience much better.

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