Re:I Open-Sourced My Phaser-Powered HTML5 Game
by lewisl9029 on Monday July 13, 2015 @06:19AM
(#9877226)
Thanks for sharing!
I'm curious though: what would a game engine like Phaser offer over general-purpose web app frameworks for building turn-based games (other than maybe performance)?
I've been toying with the idea of a turn-based co-op rogue-like using web technologies. I was considering just using some React-based framework and lots of fancy custom CSS to build it, since it leverages my existing knowledge and experience much better.
I'm curious though: what would a game engine like Phaser offer over general-purpose web app frameworks for building turn-based games (other than maybe performance)?
I've been toying with the idea of a turn-based co-op rogue-like using web technologies. I was considering just using some React-based framework and lots of fancy custom CSS to build it, since it leverages my existing knowledge and experience much better.