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Re:Things to Know When Making a Web Application in 2015 by davnicwil on Friday July 10, 2015 @03:23PM (#9866185)
Was surprised to see this too, considering the article's title is Things to Know When Making a Web Application in 2015

If anything the advice should be inverted by replacing 'mobile' with 'desktop'

Re:Things to Know When Making a Web Application in 2015 by trace303 on Friday July 10, 2015 @03:31PM (#9866231)
Yes, even moreso now since it hurts your Google page rank to not make your app mobile friendly.
Re:Things to Know When Making a Web Application in 2015 by jameshart on Friday July 10, 2015 @03:55PM (#9866357)
I believe it only hurts your google rank for searches conducted on a mobile device.

So, most searches, then.

Re:Things to Know When Making a Web Application in 2015 by jmulho on Friday July 10, 2015 @05:04PM (#9866693)
In 2015, my primary use of web apps "for mobile" is to find the link that says "full site".
Re:Things to Know When Making a Web Application in 2015 by davnicwil on Friday July 10, 2015 @07:20PM (#9867592)
That's exactly why the inverted advice needs to be heeded, so that that sucky experience, which does still occur daily with a lot of sites and apps, goes away by default.

Note, I'm absolutely not saying that a big screen desktop experience isn't inherently better for all but the simplest apps, there's very high probability it is because it's more ergonomic hardware with far more screen real estate.

However since most people want to, and do use mobile in preference to desktop for a huge proportion of tasks now, the design philosophy in most cases needs to flip from 'full functionality for desktop, scale down gracefully for mobile' to 'full functionality for mobile, scale up for desktop, taking advantage of the extra UX potential where possible'.

It's actually a far more optimistic, and creative, approach. Make it, then enhance it for the less popular use case rather than make it, then degrade it for the less popular use case.