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Re:Go 1.5 Beta by enneff on Wednesday July 08, 2015 @04:59PM (#9854527)
The new GC reduces pauses to the single-digit milliseconds. Rendering every ~15ms seems reasonable under those constraints. Plus I don't think a game engine will typically put a lot of pressure on the garbage collector.

I don't think the new GC precludes Go from being suitable for writing games. On the contrary, I think it is now more suitable, and look forward to using Go for writing games myself.

Re:Go 1.5 Beta by fgaaldal on Wednesday July 08, 2015 @05:21PM (#9854684)
It is funny that just after I wrote this, I spotted another article on the frontpage: https://sourcegraph.com/blog/live/gophercon2015/123574706480

So I admire their goal to reduce latency (it's probably a latency-throuhput tradeoff) and I always get told that real-time (which in my opinion requires low-latency) is possible in GC-languages, I just do not know how to do that reliable. But I hope I am wrong and it is possible to go real-time with a GC as it is often a prerequisite for high-level language features.

Re:Go 1.5 Beta by 0xdeadbeefbabe on Wednesday July 08, 2015 @05:35PM (#9854764)
ISTR that producing a clean sign wave on a scope requires a real-time operating system, and it was one of the first tests for seeing if your real time linux patches worked.