What you must understand is that it normalises the behaviour in that persons mind and then we're onto other barriers to be eroded - i.e. the person moves onto physical acts.
The blasé attitude on this thread is beyond belief.
The fact is that anyone who simply goes around arguing that something is morally good or bad better have solid reasons for doing so.
I could easily see it being the opposite: relieving sexual pressure could make people less likely to actually harm a child.
~Watching Game of Thrones leads to playing Grand Theft Auto, and doing that will make you a murderer. When you're sliding down the slippery slope, you have to hit every rock on the way down.~
The theory reverses the arrow of causality.
If the Army uses simulation and gaming as part of its psychological conditioning program to not only get its soldiers to fire their weapons, but also aim at and kill the enemy, that does not imply that those games or simulations, used in isolation, will necessarily result in desensitization to violence.
I seriously want to design a contagion that imparts to individuals an intuitive understanding of conditional probabilities, and how to reverse one.
If you know that 99% of child abusers viewed images of child abuse prior to engaging in that activity themselves, you only know P(A|B), where A is viewing photos, and B is taking action. You do not know P(B|A), which is the likelihood that someone that someone who has viewed photos has done abuse, unless you also know the unconditional probabilities for P(A) and P(B). You can probably infer those two from crime statistics and investigative activities like those described in the article. But given the existing legal prohibitions and resultant secretive behaviors, I doubt you could determine either with a great deal of precision.
If (hypothetically) P(A|B)=1.0, P(A)=0.001 and P(B)=0.0001, then P(B|A)=0.1 . That means that even if you know that everyone who did A also did B, you can't assume that everyone who has done B has necessarily done A.
We could more easily calculate for the Game of Thrones and murder hypothesis.
Let's say A is "committed murder in 2014" and B is "watched GoT in 2014". From crime statistics, I estimate that P(A)=0.000045 . From ratings estimates, P(B)=0.063 . Now, I'm not entirely certain how many new murderers in 2014 had watched GoT, but I'll guess that P(B|A) = 0.063 . That makes P(A|B)=0.000045 . Huh. It looks like I assumed they were independent events....
If you went and did an actual survey of 2014's murderers, and discovered that P(B|A) was actually 0.12, that's a great find, but it still only means that P(A|B)=0.000086 . That's not a convincing argument that watching GoT causes actual murder. It just means that 0.0086% of GoT watchers committed murder. That might be explained by GoT inducing violent behavior in its viewers, but from the numbers, it's not bloody likely.
I don't equate animated child porn with actual child porn, much in the same way I don't equate the beheadings in GoT with the beheadings of IS. But to insinuate that the poster above would extend their 'committing a crime,' in the case of actual child rape, to something that is acted out for TV is an injustice to what they actually said. In essence, you just threw up a strawman and attacked it as a way of validating your final point (which, by most accounts, I agree with).
No, you're watching fictional people pretend to kill each other.
You would have an argument if you used snuff films as an example. And yes, if watching a child being raped is illegal, than watching a real murder should be.
If the argument is that seeing murders causes someone to become a murderer, I'm not certain you can exempt fiction. If you outlaw depictions of murder on the presumption that it would lower the actual murder rate, you have to go whole hog.
_O \O/ ...meaning this ASCII art of
' |\+-@- one guy stabbing another guy
/ \ /| with a sword would be illegal.
Believing in such suggests that Ludovico's Technique from Clockwork Orange is real, it works, and that humans can be effectively reprogrammed by presenting the appropriate images to the visual cortex and somehow zapping the limbic system, in exactly the same manner that Pavlov's dog was reprogrammed to salivate at the sound of a bell.So where are the televisions that shoot tiny darts of cocaine into its viewers whenever someone is killed on-screen? At least a violent video game provides some virtual reward for virtual murders, such as glowing green stacks of cash, or mission advancement, or some stupid little thing that produces a squirt of dopamine.
That part of our brains does not know the difference between reality, dreams, and Hollywood trickery. Certain mirror neurons in the brain will fire whether you are actually doing yoga, thinking about doing yoga, or watching a yoga instructor do yoga. Your reward center doesn't really care if the image is a product of good photography or good GPU rendering. It doesn't even care that it is a 2D image rather than 3D reality.
Fortunately, there appears to be no causal link provable flowing from watching something done to doing the depicted act yourself. Instead, it appears that those who are predisposed to do something, or have already decided to do it, will very often model, simulate, and practice that action--using whatever means they have at their disposal--before going on to do it. If any one tool or strategy becomes unavailable, another would be substituted.
Rather than direct chemical triggers that stimulate the brains reward system ("tiny darts of cocaine"), they typically use other triggers to the reward system, like music. Same effect, less additional machinery.
See how that's silly?
There are people who watch animated child porn and they are ruled as criminals even though no actual child was directly harmed.
There are people who watch snuff films, where people actually are killed, and the viewers are not breaking the law in most states.
Perhaps you would argue that snuff film viewing should be illegal, or that watching Game of Thrones should be illegal because it portrays rape, violence, murder, etc.
To me, it's clear that there is a distinct difference between watching that content and in producing it. Sure, if you actively encourage it to be produced you're breaking the law (same as if you try to convince someone to make a snuff film, you're breaking the law).
It's really not that simple and the laws are not consistent here.