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Re:SocketCluster – A scalable realtime engine for Node.js by EGreg on Tuesday July 07, 2015 @12:17PM (#9846371)
Wow! How does this compare to socket.io being used in a project running on different nodes / cores?
Re:SocketCluster – A scalable realtime engine for Node.js by petemill on Tuesday July 07, 2015 @04:05PM (#9847739)
As far as I know, in order to get similar functionality from socket.io you'd have to run it in websocket-only mode in order to use proper load-balancing, use an adapter like socket.io-redis for cross-node messaging and channel subscription / broadcasting.

It looks like SocketCkuster does this plus add another layer of managed load-balancing and handshaking, i.e it's designed around being clustered rather than socket.io which seems to be designed for single server.

I'd love to hear if this is correct and see some performance comparisons of SocketCluster vs Socket.io configured similarly (as above).

Re:SocketCluster – A scalable realtime engine for Node.js by zkhalique on Tuesday July 07, 2015 @06:15PM (#9848462)
Does that mean that I could have any node send a socket message to any client now?