Re:John Carmack working on Scheme as a VR scripting language
by viach on Wednesday July 01, 2015 @05:02AM
(#9810717)
Yes, he of course can afford this - to play with things he likes. But will it blend?
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Re:John Carmack working on Scheme as a VR scripting language
by codygman on Wednesday July 01, 2015 @05:38AM
(#9810838)
Does it need to blend? Were Racket the only supported scripting language for Oculus I'm sure people would just learn Racket rather than skipping out on Oculus.
Re:John Carmack working on Scheme as a VR scripting language
by p4bl0 on Wednesday July 01, 2015 @07:50AM
(#9811236)
As sklogic said, no need to learn Racket:
It has multiple Lipsy dialects: http://docs.racket-lang.org/guide/dialects.html
And a datalog one: http://docs.racket-lang.org/datalog/index.html
It knows C: http://pkg-build.racket-lang.org/doc/c/index.html
And Javascript: https://github.com/lwhjp/ecmascript
And Algol: http://docs.racket-lang.org/algol60/index.html
And Pascal: https://github.com/soegaard/minipascal
It shouldn't be too difficult to teach it Lua ;).
Re:John Carmack working on Scheme as a VR scripting language
by sklogic on Wednesday July 01, 2015 @07:28AM
(#9811154)
No need to learn Racket, it's easy to build any language on top of it. Having a single meta-language as a base allows diversity and choice for end users that is not possible with any of the inferior (non-meta) languages.