> still not widely adopted
Certainly everyone involved with WebRTC wishes that it had the support of IE and Safari, but Chrome + Firefox + Opera is nothing to sneeze at, particularly if you're targeting a savvy audience.
> Original two are not compatible
Maybe I'm confused, are you saying that Firefox and Chrome aren't compatible via WebRTC? I've used them together and had success, but just for basic video calling.
> not adopted in a single further browser in that time
This is fair, but if Microsoft's latest moves come to fruition that will be a big change. There are hints that Edge will likely support WebRTC[0], though I don't think there has been any official word. Maybe that's just for ORTC?
[0]:http://blogs.windows.com/msedgedev/2015/05/13/announcing-med...
Other products can do this. WebRTC suffers from being based on RTP/RTCP and SIP-style signaling. There's not enough juice there to get the job done.
AFAIK this is being fixed. Firefox should support the standard and Chrome is fixing their implementation to conform as well.
The ability to do peer-to-peer communication from the browser is an amazing tool. It allows the creation of client-side-only web apps which can easily send massive amounts of data to others. With WebRTC (or any other service like it) you can add video chat to a web app with very little work, and no real server side infrastructure that is more secure than the alternatives.
If it needs to be re-done in the name of getting it implemented widely that's fine with me and i welcome it, but if it's just NIH syndrome at microsoft holding it back, that's not okay.
I've been dealing with the code base for 5 years, and never liked it. Had to rewrite the APIs every time we got a new source version, to fit our model which isn't the 'conference call' model. I'd be glad to see something more app-agnostic that just dealt with negotiating P2P streams, without so many assumptions about what/why/when the streams are.
WebGL is a good comparison here - it was pretty dead before Apple implemented it. When they did (in iOS8) you started seeing a ton more WebGL things popping up.
I'm thinking, its almost time to consider WebRTC 'failure to achieve traction'?