Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by lcswi on Monday June 29, 2015 @05:00PM
(#9801035)
Hm, that's hardly anything like doom. It is more like a very basic raycasting engine from several years before that. Doom in 9800 would be really impressive. This does not seem very special if you ever wrote your own engine like that.
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Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by nathancahill on Monday June 29, 2015 @06:16PM
(#9801538)
They wrote a raycasting engine in 9800 lines of assembly, running on a Pi, using Doom's textures. Is it Doom? No, but it's pretty darn impressive. Avoid gratuitous negativity.
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by kbenson on Monday June 29, 2015 @07:29PM
(#9801860)
Which is why they should have advertised something like that. This is related to Doom only in that the music and textures are the same. I'll forgive a little negativity if it comes from someone correcting a dishonestly titled article/submission.
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by lcswi on Tuesday June 30, 2015 @06:15AM
(#9804102)
I doubt the music was played by the device, most probably it was dubbed in post processing.
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by iaw on Monday June 29, 2015 @06:28PM
(#9801591)
'avoid gratuitous negativity' is a thought we all need to keep in mind more.
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by knodi123 on Monday June 29, 2015 @06:33PM
(#9801609)
It's actually a rule of the site,
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by iaw on Monday June 29, 2015 @07:19PM
(#9801821)
I think it should be a rule for real-life. I've found the less negative my thoughts, the better my general outlook on life.
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by lcswi on Tuesday June 30, 2015 @06:14AM
(#9804095)
What is gratuitous about what I said?
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by ZenoArrow on Tuesday June 30, 2015 @07:41AM
(#9804457)
Just because it wasn't Doom doesn't mean it's without merit. This is a first year University project, written in small amount of assembly, with no supporting OS.
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by lcswi on Tuesday June 30, 2015 @10:02AM
(#9805234)
I never questioned that
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by ZenoArrow on Tuesday June 30, 2015 @03:04PM
(#9807679)
You implied it was a trivial achievement. Perhaps that wasn't your intention, perhaps you had intended to encourage, but if that's the case it wasn't obvious.
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by kcsongor on Monday June 29, 2015 @06:42PM
(#9801655)
it's not raycasting though
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by neuro_sys on Tuesday June 30, 2015 @04:12AM
(#9803693)
Right, it does not seem to be a raycasting algorithm, and the author mentions of it in the youtube comments that it's a "rasterization" meaning perspective projection of textured polygons.
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by kcsongor on Tuesday June 30, 2015 @08:10AM
(#9804593)
Actually I'm the author, so yeah, that's right
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by JonathonW on Monday June 29, 2015 @05:16PM
(#9801161)
Looks like they have part of what made Doom unique (at the time)-- they've got height differences and non-perpendicular walls, but don't quite have the same lighting and texture mapping capability that Doom had.
And the demo doesn't show whether or not they have Doom's dynamic capabilities (that let level builders make things like moving elevators).
This looks like it's probably somewhere between Wolfenstein 3D and Doom in terms of engine features.
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by afandian on Monday June 29, 2015 @05:43PM
(#9801341)
As a first-year University assembly project in 4 weeks, I'd be a bit more hesitant to judge.
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by myth_buster on Monday June 29, 2015 @05:58PM
(#9801444)
From the comments:
OP's project isn't a simple port. They wrote an original DOOM-like engine,
from scratch, in assembly language. It only looks like
DOOM because they're using DOOM textures.
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by ehaliewicz2 on Monday June 29, 2015 @07:30PM
(#9801865)
It's a common misconception, but Doom uses a BSP-tree based renderer, not raycasting.
Re:A Doom-like engine on the Raspberry Pi – 9800 lines of ba...
by akhilcacharya on Monday June 29, 2015 @07:22PM
(#9801834)
This is their first year project...