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Re:Mario running in Unreal Engine 4 [video] by joshuapants on Saturday June 27, 2015 @09:39PM (#9792113)
This is magnificent. If only I could use .NET with Unreal Engine. Guess I'll have to look into blueprints.
Re:Mario running in Unreal Engine 4 [video] by thefreeman on Saturday June 27, 2015 @09:58PM (#9792163)
Are you sure you cannot use .NET? This website claims you can use .NET up to 4.5 via mono: https://mono-ue.github.io/ .
Re:Mario running in Unreal Engine 4 [video] by joshuapants on Saturday June 27, 2015 @10:45PM (#9792260)
Well that changes everything! I was just going by the Unreal Engine site, didn't think to look for anything third party.

I'm in the throes of learning F# and didn't want to muddy that up by learning C++ at the same time, so thanks for alerting me to that.

edit: Hm, looks like it's unsupported as of late. A bit disappointing. May still be usable, but I'll have to dig deeper to make sure it's not a total PITA

edit2: And it seems that they've nuked the download page as well as the git repository. Oh well.

Re:Mario running in Unreal Engine 4 [video] by empyrical on Saturday June 27, 2015 @11:47PM (#9792372)
Epic made a change to the EULA requiring that all script bindings be free and open source in case a large part of the community became dependant on the bindings and people couldn't update them themselves as the engine changed. The maintainers of that project couldn't meet those requirements and thus abandoned it