Re:Rust 1.1 Stable, the Community Subteam, and RustCamp
by Gankro on Friday June 26, 2015 @02:49AM
(#9782795)
All destructors in Rust are also decided at runtime, fwiw. Even without any allocation or anything:
In practice many destructors can probably be scheduled statically at compile time.
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Re:Rust 1.1 Stable, the Community Subteam, and RustCamp
by Manishearth on Friday June 26, 2015 @03:15AM
(#9782845)
Dynamic drop is something that will go away for all but the strange deferred-let case (It's not a language restriction). So that's okay.