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Re:Three lessons I learnt from porting Diablo by petewarden on Friday December 04, 2009 @11:30AM (#976596)
I'd agree with those as a summary too. My zero-th problem was that I thought 10,000 pounds was a paycheck I could live on!

I did feel pretty terrible about leaving the project at the time, and I never left a half-finished game again. I'm not sure this attitude makes rational sense from a selfish point-of-view, but I knew I was leaving my colleagues with more work by quitting.

Re:Three lessons I learnt from porting Diablo by elblanco on Friday December 04, 2009 @05:34PM (#977352)
Been there with a paycheck like that also. It's really really hard to stay committed through a year of Ramen noodles and Taco Bell for those days when you want to treat you and your wife to something "special" once a month.

At any rate, I'm sure it was a good learning experience all around. There is something particularly unique about game development in the software field that isn't necessarily shared anywhere else. I've heard many of these sentiments echoed.