Re:Cryengine 3.8.1 Adds Support for Linux, OpenGL and Oculus...
by johnchristopher on Tuesday June 23, 2015 @11:06AM
(#9765092)
But the critical mass needed to get that kind of support is in the Quake 3 range... I seriously doubt many games are going to reach that threshold and prove that `à la linux' support can work. Especially on the long term (ie: further along the line than the game launch window).
I am of the opinion that Quake3 is an exception, not the rule.
Try to get Quake 3 support today. Then try to get support for ioquake3.
Alternatively, try to get support for Transport Tycoon. Now try to get support for OpenTTD.
It's not a matter of "game or not game". We have these examples of formerly commercial games for which commercial support no longer exists, but for which open source community support is plentiful.