Re:Cryengine 3.8.1 Adds Support for Linux, OpenGL and Oculus...
by jon-wood on Monday June 22, 2015 @01:24PM
(#9759789)
Valve are doing a lot to help here by distributing Steam with a known set of libraries that will be used by any games launched via Steam. There's still going to be some variation, but developers can at least know which version of key libraries they can rely on
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Re:Cryengine 3.8.1 Adds Support for Linux, OpenGL and Oculus...
by mrec on Monday June 22, 2015 @02:47PM
(#9760358)
I think their new refund policy will also help a lot. Being able to try a game to see if it works, and get your money back hassle-free if it doesn't, ought to take a lot of the anxiety out of the fragmented-target-OS issue.
Re:Cryengine 3.8.1 Adds Support for Linux, OpenGL and Oculus...
by drzaiusapelord on Monday June 22, 2015 @03:19PM
(#9760588)
Sure, the refund happens but now the devs have to contend with all the pissy reviews on their game's store page because the game didn't work with their very specific use cases. Its easier to just not bother unless you want to devote significant support and development resources to making the game run on any linux frakenputer.
"Crashes when using wayland. FAIL!"