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Re:Cryengine 3.8.1 Adds Support for Linux, OpenGL and Oculus... by golergka on Monday June 22, 2015 @07:59AM (#9757640)
Unfortunately, you'd be very wrong. As a Unity developer, I had to drill down to the float sizes on specific Android devices (some genius noname graphic adapter used 12-bit floats, and it messed up my custom shader).

Game engines, as every similar kind of middleware, are an abstraction that is almost always leaky. It's still a great improvement over doing everything natively, of course.

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