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Re:Hacking the PS Vita by joshuapants on Sunday June 21, 2015 @03:39PM (#9754670)
> Now, today, portable game consoles are basically underpowered smartphones.

With the notable addition of good physical controls

Re:Hacking the PS Vita by madez on Sunday June 21, 2015 @03:44PM (#9754691)
Having good physical controls is not so hard to get on smartphones [1]. If smartphone manufactures wanted to make their device better for gaming, they'd just need clips for common controllers and make the wired and wireless connection work.

http://buy.thegameklip.com/products/gameklip-casemount

Re:Hacking the PS Vita by joshuapants on Sunday June 21, 2015 @05:19PM (#9755024)
That does kill the portability aspect though.
Re:Hacking the PS Vita by madez on Sunday June 21, 2015 @06:32PM (#9755260)
Yes, you are right, that specific linked gadget kills portability to a large degree. However, there speaks nothing against making a gamepad more specific to this use-case so you have better portability. Of course this approach will not be as good as dedicated controllers on the device itself, but I think it would be enough.
Re:Hacking the PS Vita by beefhash on Sunday June 21, 2015 @03:40PM (#9754675)
One might argue that good physical controls just don't matter that much for the audience that casually plays a game on the train.
Re:Hacking the PS Vita by joshuapants on Sunday June 21, 2015 @05:18PM (#9755021)
But one might also argue that those weren't the people who were interested in home-brew on a portable game console