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Re:Hacking the PS Vita by sspiff on Sunday June 21, 2015 @02:44PM (#9754476)
Or the 3DS.

It's funny, when it's our personal data or credit card numbers, they can't seem to manage the most basic of security procedures. Yet when it's DRM and they want to prevent unauthorized third party code from running (because they can't take their 60% cut), suddenly they're masters at sandboxing.

Re:Hacking the PS Vita by DanBC on Sunday June 21, 2015 @05:01PM (#9754972)
> suddenly

Ignoring the Gameboy, Gameboy Pocket, Gameboy Color, Gameboy Advanced, Gameboy Advanced SP, Gameboy Micro, all the various combinations of those machines, and then the Nintendo DS and combinations.

They've never been friendly to homebrew, but after DS flash cards it's not surprising they tightened things up.

Re:Hacking the PS Vita by sspiff on Monday June 22, 2015 @02:54AM (#9756615)
Suddenly as in compared to securing customer data, not their previous consoles. Suddenly was used to indicate the contrast between their efforts and abilities in securing various segments of their platform.
Re:Hacking the PS Vita by lucb1e on Sunday June 21, 2015 @04:55PM (#9754954)
The difference between a profit center and a cost center, I guess. It costs money to secure a bunch of systems that process credit card data or other stuff; it profits to be able to take that 60% cut.
Re:Hacking the PS Vita by agumonkey on Sunday June 21, 2015 @04:49PM (#9754937)
Typical system behavior. Tax offices are uber fast at cross relating shallow data to spot potential fraud, but coudln't help you fill some form to save their life.