Re:“Land initial Rust MP4 parser and unit tests”
by pjc50 on Thursday June 18, 2015 @03:49PM
(#9741185)
Interesting set of priorities there. Hardware codecs are much slower to market than software due to fixed costs, speed is completely critical in decoding codec performance, and lots of people care about power.
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Re:“Land initial Rust MP4 parser and unit tests”
by jallmann on Thursday June 18, 2015 @04:26PM
(#9741420)
Software implementations of a new codec are generally available earlier, but the first implementations shipping to consumers (in STBs, phones, etc) are all going to be in hardware, because the computational cost of a new codec is typically high enough to justify that lead time. That hardware will be limited to a specific set of of run-time levels and profiles, VBV sizes, etc.
Of course hardware implementations have their benefits. But the knobs that software codecs offer are much more interesting.