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Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by malkia on Thursday June 18, 2015 @01:34PM (#9740302)
We've been lucky somehow I guess to discover and talk about such issues in advance. But it could be that a lot of people might not be bothered by them. Even today's game do lack fine touches and are hovering the Uncanny Valley, but it seems people are used to it... The same way I still can't get used to watching Lord Of The Rings in 48fps :)
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by Jare on Thursday June 18, 2015 @04:30PM (#9741445)
Hehe I always get a kick off of showing my wife Uncanny Valley examples. The other day she was really creeped by the E3 FIFA footage. I on the other hand must have developed a way of adapting, or teaching my brain what to enjoy, because I loved 48fps Hobbit despite noticing the artificialness that everyone else complains about.