News for hackers. Stuff that matters.
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by JabavuAdams on Thursday June 18, 2015 @10:07AM (#9738561)
These concerns are back for VR. Also, remember that Crash Bandicoot was made at a time when devs weren't sure how mouse-look should work.
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by talmand on Thursday June 18, 2015 @10:14AM (#9738603)
Well, mouse look was already in use with shooters at that point; it was well known. Maybe you mean behind the character third-person camera? Or just the concept on consoles?
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by Slothrop99 on Thursday June 18, 2015 @12:00PM (#9739437)
Quake came out a few months earlier and had mouselook turned off by default (and I (somehow) played the whole game with only the keyboard). So I would agree that the concept wasn't well-known or established yet.
Re:How Naughty Dog Fit Crash Bandicoot into 2MB of RAM on th... by JonnieCache on Thursday June 18, 2015 @10:32AM (#9738709)
I think they're referring to different games using the Y axis differently.